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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Fri Apr 08, 2011 8:19 am 
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Sunderstone wrote:
One major thing I like about Pathfinder is the seperate XP advancement tracks. I never liked 3.5s uber fast low level progression. While 3.5 is on the "fast" XP track of pathfinder, PFRPG is on "medium". If you use fast, no further modification is needed. On the other hand, I would want to run 51.5 and DCC 17/17.5 mixed in, so for those particular levels I would I would switch on the fly to Medium or even Slow XP tracks. I would likely further modify 51.5 (for example) by adjusting the last 2/3 of the module to keep the whole thing for level 1 PCs as opposed to levels 1-3.
I threw out XP in my game long ago. I found that XP either forced characters to fight monsters instead of considering alternate actions, forced me to give them gold so that they could also get XP, forced them to try meaningless spells or picking pockets just to get XP, and so on. Maybe it was just the mentality of my players, but it seemed like XP just got in the way.

Now I just advance the characters a level when I feel they deserve it, often in between modules or after some sort of significant achievement. Cuts down on my paperwork and my crew has never complained about it.

Just throwing it out there. 8)

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Fri Apr 08, 2011 9:10 am 
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Nice crew. Just sayin'.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Fri Apr 08, 2011 11:45 am 
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Far-Sighted Wanderer

Joined: Fri Mar 04, 2005 6:47 pm
Posts: 48
Location: Sunnyvale, CA
I've already run into problems with Cinderalis (there's a big power gap between a VY red drag in 3.5 and the same creature in Pathfinder). I can only guess at the amount of adjustment I'll have to do with Benthosruthsa and Silhouette!


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Fri Apr 08, 2011 3:10 pm 
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Wild-Eyed Zealot

Joined: Sun Jan 20, 2008 1:32 pm
Posts: 73
Page 98 of the PFRPG Bestiary has a sample CR 14 Adult Dragon you can use for Benthos. You can advance it to CR 15 or just max it's HP and use it as is. :)

I usually have no more than 4 PCs so I would probably use it as is.

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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Mon Apr 11, 2011 2:33 pm 
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Far-Sighted Wanderer

Joined: Fri Mar 04, 2005 6:47 pm
Posts: 48
Location: Sunnyvale, CA
Progress stalled on Book 1 this weekend. Sick kid, sick wife, and 2 sick visiting in-laws. The Clockwork Academy is hanging in the queue...


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Thu Jun 16, 2011 9:51 am 
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Far-Sighted Wanderer

Joined: Wed Jun 15, 2011 3:09 pm
Posts: 22
Quote:
I threw out XP in my game long ago. I found that XP either forced characters to fight monsters instead of considering alternate actions, forced me to give them gold so that they could also get XP, forced them to try meaningless spells or picking pockets just to get XP, and so on. Maybe it was just the mentality of my players, but it seemed like XP just got in the way.

Now I just advance the characters a level when I feel they deserve it, often in between modules or after some sort of significant achievement. Cuts down on my paperwork and my crew has never complained about it.


Coming from the other side of the playing field, our current DM did away with XP and we hated it!
The arbitrary leveling up felt awkward and there was no sense of incremental reward for surviving a difficult fight or finishing a piece of the adventure.

I suppose it comes down to how it's implimented and the individual group...


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Fri Aug 12, 2011 6:46 pm 
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Posts: 630
fonkin, did you ever get to the Clockwork Academy?

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Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Wed Aug 17, 2011 6:17 pm 
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Far-Sighted Wanderer

Joined: Fri Mar 04, 2005 6:47 pm
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Location: Sunnyvale, CA
No, sorry, but with the close of summer I expect to be back into it again!


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Mon Oct 31, 2011 2:15 pm 
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Joined: Fri Mar 04, 2005 6:47 pm
Posts: 48
Location: Sunnyvale, CA
OK, some progress (finally). Finishing up level 2 and starting level 3 this week.

edit: ok actually FINISHED level 3... on to Drugila...


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Wed Nov 02, 2011 6:42 pm 
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Far-Sighted Wanderer

Joined: Fri Mar 04, 2005 6:47 pm
Posts: 48
Location: Sunnyvale, CA
Wending my way through stinky troglodyte conversions on level 4...

This is going much more quickly than it did the first time around!

A note on my conversion logic:

If the source material was Core 3.5 and it exists in Core PFRPG, I use that.

If the source material was Core 3.5 and it doesn't exist in Core PFRPG, I do as straight a conversion as possible using the Pathfinder conversion document.

If the source material was Tome of Horrors, well heheh I'm in luck! Tome of Horrors Complete contains all the PFRPG updates!

If the source material departs significantly between versions (for example Piercers, which were creatures in 3.5 and are now classified as Hazards in PFRPG), then I try to adapt it to Pathfinder as closely as possible.

In any event, there are departures from the original material. Wherever possible I attempt to remain as possible to the spirit, role and difficulty rating of the original.


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Thu Nov 03, 2011 12:32 pm 
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Far-Sighted Wanderer

Joined: Fri Mar 04, 2005 6:47 pm
Posts: 48
Location: Sunnyvale, CA
Finished level 4! Cinderalis... A very young red in PFRPG is CR 8 as opposed to it's CR5 equivalent in 3.5; probably a bit much to handle for a group of 4th level characters, particularly if they've been taking hits from the troglodytes. I replaced him with a wyrmling at CR 6...

On to the Clockwork Academy!


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Tue Nov 15, 2011 6:20 pm 
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Far-Sighted Wanderer

Joined: Fri Mar 04, 2005 6:47 pm
Posts: 48
Location: Sunnyvale, CA
Okay, another update. Processing level 5. Had to break for a mid/high-level game -

(Madness! The mostly 13-ish party broke into a major evil temple, took out a fully prepped lvl 15 cleric replete with amped merregons and hokey 'themed' temple rooms, neatly captured a long term villain and banished a huge elite 17hd bearded devil with tricks... man they really shut me down! Awesome! I digress... ) -

but expecting to get more done now that we will most likely break for the holidays. Whew!


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Mon Jan 16, 2012 8:35 am 
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Joined: Mon Jan 16, 2012 8:24 am
Posts: 2
Ok I must be blind or perhaps just stupid. I can't seem to locate the links to any of these conversions anywhere. Can some one help me out please? I've got a new campaign starting on Saturday and it would really help me out.

Oh and to the authors, I've gamed for over 30 years (wow that makes me sound old!) and read a bizillon modules and game supplements and this one was truly the best. The writing style was wonderful and nearly every need of the DM anticipated and provided for. Thank you!
JH


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Mon Feb 27, 2012 11:54 am 
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Steely-Eyed Heathen-Slayer
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Joined: Sat Dec 04, 2004 9:44 pm
Posts: 630
Thank you! We recognized that this massive undertaking required extra DM-assists, glad they're working for you!

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Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Mon Mar 12, 2012 2:25 pm 
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Ill-Fated Peasant

Joined: Mon Mar 12, 2012 1:47 pm
Posts: 3
Ok...so I plan on busting this monstrosity out on my home group using pathfinder rules. I see that you have gotten fairly far into the conversion. Have you posted your work so far anywhere. I would love to see what you have done and maybe save some time converting it all myself.

Thanks for any help and your effort!


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Thu Apr 12, 2012 8:06 pm 
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Joined: Thu Apr 12, 2012 7:51 pm
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Location: Perth, Western Australia
A couple of years ago we started Castle Whiterock and got to the end of level 3 before getting distracted by other games like Serenity and Harn. Now I'd like to return to it but using Pathfinder. So, I'm also very interested in seeing what you have done so far :)

Thanks for putting in the effort!


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Sat May 05, 2012 3:45 am 
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Ill-Fated Peasant

Joined: Sat May 05, 2012 3:30 am
Posts: 6
I've actually just started converting Castle Whiterock for my own use to Pathfinder. I'm taking the easy road and using Hero Lab to build all of the various monsters and NPCs. I've been doing this for The Drow War campaign and it's worked out great for me. I've already got Level 1 completed (even after having to custom build one of the creatures), and I'll be looking at having a level done every week or so. I'll be exporting the statblocks into a document, cleaning them up, and then posting a PDF on my blog shortly.


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Sat May 05, 2012 9:33 pm 
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Ill-Fated Peasant

Joined: Sat May 05, 2012 3:30 am
Posts: 6
I've just posted Level 1's conversions on my blog. If you're interested in getting it, you can find it here as a downloadable PDF:

http://tehbagder.wordpress.com/2012/05/05/castle-whiterock-pathfinder-conversion-level-1-available/


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Mon May 07, 2012 3:28 pm 
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Far-Sighted Wanderer

Joined: Fri Mar 04, 2005 6:47 pm
Posts: 48
Location: Sunnyvale, CA
First: Wow I am a horrible person. :oops: I haven't checked on this thread in a looong time.

I can't believe it's May already. Sorry but the main working copy of the conversion became corrupted, so I lost all of level 5 and 6 and haven't started over yet. Mea culpa!

Second: Badger, you are my hero! Were you able to create that Rust Spider conversion using Hero Lab? I typically use The Only Sheet for NPC/PC building but it doesn't have a lot of features for non-classic races (like mephits and troglodytes), requiring extra brain work.

If you like I can send you a copy of what I have so far of book one; feel free to cannibalize it; the point was to save people extra work. Just post here or PM me if you want.


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Mon May 07, 2012 11:09 pm 
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Ill-Fated Peasant

Joined: Sat May 05, 2012 3:30 am
Posts: 6
fonkin wrote:
First: Wow I am a horrible person. :oops: I haven't checked on this thread in a looong time.

I can't believe it's May already. Sorry but the main working copy of the conversion became corrupted, so I lost all of level 5 and 6 and haven't started over yet. Mea culpa!

Ick! I hate it when that happens! That's why I store stuff in Dropbox, as I can revert with my grandfather unlimited history.

fonkin wrote:
Second: Badger, you are my hero! Were you able to create that Rust Spider conversion using Hero Lab? I typically use The Only Sheet for NPC/PC building but it doesn't have a lot of features for non-classic races (like mephits and troglodytes), requiring extra brain work.

If you like I can send you a copy of what I have so far of book one; feel free to cannibalize it; the point was to save people extra work. Just post here or PM me if you want.

Aye, I used Hero Lab and built up the Rust Spider inside the editor. I'm building a .user file for all of the non-standard creatures and will be posting .por files and the .user file as I go (and will start uploading those soon). Part of the reason I decided to use Hero Lab is that it stays updated to the most current errata and it makes it incredibly fast to create monsters and NPCs. For standard monsters I'm not modifying them much beyond the normal PF versions. For NPCs I'm building them as close to the class and level as described in the book, then tweaking them to round out skills and feats so that they're not underpowered for players to go up against.

I'm almost done with Level 2 now and will be posting that soon. I'm hoping to complete one level every week, as I'd like to run this sucker starting in August when I hit grad school.


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Tue May 08, 2012 1:52 pm 
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Ill-Fated Peasant

Joined: Mon Mar 12, 2012 1:47 pm
Posts: 3
Awesome pdf! One note however...

Hornet swarm - It looks like you took it directly from the Pathfinder Bestiary (wasp swarm) instead of rebuilding it. As such, it went from a CR 1 creature to a CR 3 creature. This is likely to wipe a party at the stage. What you might want to do is rebuild the spider swarm (A CR 1 swarm) with the hornet swarms abilities. This would be much closer to the original swarm than what you have now.


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Sun May 13, 2012 5:00 pm 
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Ill-Fated Peasant

Joined: Sat May 05, 2012 3:30 am
Posts: 6
Lab_R4t wrote:
Awesome pdf! One note however...

Hornet swarm - It looks like you took it directly from the Pathfinder Bestiary (wasp swarm) instead of rebuilding it. As such, it went from a CR 1 creature to a CR 3 creature. This is likely to wipe a party at the stage. What you might want to do is rebuild the spider swarm (A CR 1 swarm) with the hornet swarms abilities. This would be much closer to the original swarm than what you have now.


Hmm. I missed that. I'll rebuild it tonight. I'm just finishing the characters in Appendix A and will be uploading that later this evening hopefully.


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Sun May 13, 2012 8:25 pm 
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Ill-Fated Peasant

Joined: Sat May 05, 2012 3:30 am
Posts: 6
Appendix A is uploaded, and I've corrected the Hornet Swarm in Level 1. I'm still tweaking the Hero Lab files (most in the .user file) and I hope to have those files uploaded by mid-week.

You can pick up the new files, as always, at http://tehbagder.wordpress.com/castle-w ... athfinder/


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Sat May 19, 2012 2:03 pm 
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Ill-Fated Peasant

Joined: Mon Mar 12, 2012 1:47 pm
Posts: 3
Another thing to notice. Some of the monsters that are not D&D core (bloodhawk as an example) are pulled from Tomb of horrors. Frog God Games rebuilt all their Tomb of Horrors monsters for Pathfinder. As such, the bloodhawk is actually listed on d20pfsrd.com with updated stats. This might save you some time later if any other monsters come from the same source.


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 Post subject: Re: Posting Castle Whiterock Conversions to Pathfinder
PostPosted: Sat May 19, 2012 5:20 pm 
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Ill-Fated Peasant

Joined: Sat May 05, 2012 3:30 am
Posts: 6
Lab_R4t wrote:
Another thing to notice. Some of the monsters that are not D&D core (bloodhawk as an example) are pulled from Tomb of horrors. Frog God Games rebuilt all their Tomb of Horrors monsters for Pathfinder. As such, the bloodhawk is actually listed on d20pfsrd.com with updated stats. This might save you some time later if any other monsters come from the same source.


Got your email and just sent a reply - thanks for the feedback. There were a few reasons I didn't use the Bloodhawk that was updated (chiefly as it was changed to a small magical beast and gained Darkvision 60ft).

I've considered doing alternate versions of some of the contentious creatures/characters but that's more work than I want :) Good GMs will be able to tweak or adapt on the fly. Primarily this conversion is for my use, but I figured that as long as I'm using it others might have access to it too :)


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