this is a repost from enworlds forums but i thought id post here too to get more feedback.
i am compiling my own little E6 document for my dragonmech players and was taking a closer look at the blackguard prestige feats that were presented many pages back, for reference sake i will copy them at the bottom of my post. i had a few concerns
1) does anyone else feel that the "fallen from grace" feat's mechanic is a bit bulky. i think it might be easier to do feat or class retraining (as presented in the PHB 2) if one were a fallen paladin than to bother with this mechanic
2) does anyone else feel that the "fiendish servant" feat is a bit out of scope? perhaps it could be boiled down a bit more?
3) i think the "blessing of darkness" feat could be easily reworded to be something like this... Benefit: Choose one spell from the following list: cause fear, corrupt weapon, cure light wounds, doom, inflict light wounds, magic weapon, and summon monster I (evil creatures only); you may cast this spell once per day, with a caster level equal to the numer of blackguard "blessing of darkness" feats you posess (up to a maximum of 6th level caster); this feat may be taken multiple times, each time choosing another spell from this list
this way the blackguard could have a more varied selection of spells without allowing any one spell to be used very often.
any thoughts? i've generally been of the opinion that most prestige classes could be boiled down to 4 or 5 feats but the blackguard tends to break that mold a bit with its varied abilities.
blackguard prestige feats (before any modification)
Blackguard Training [Prestige]
You have begun training as a blackguard.
Prerequisite: No other prestige feats, evil alignment, must have made peaceful contact with an evil outsider, character level 6th, skills: Hide 5 ranks, Knowledge (religion) 2 ranks, feats:Cleave, Improved Sunder, Power Attack
Benefit: The following skills become class skills for you: Concentration, Craft, Diplomacy, Handle Animal, Heal, Hide, Intimidate, Knowledge (religion), Profession, and Ride.
In addition, you gain an Aura of Evil. The power of the aura (see the detect evil spell) is equal to the number of prestige feats you posses.
Special: You may not gain this feat if you already possess any other prestige feats.
Sunder the Righteous [Prestige]
Your devotion to darkness has granted you power to harm the followers of the light.
Prerequisite: Blackguard Training, Power Attack, Cleave, Improved Sunder, character level 6th.
Benefit: Once per day, you may make a single melee attack against a good aligned target. You add your Charisma modifier (if positive) to the attack roll and deal 1 extra point of damage per prestige feat you posses, plus any bonuses from high Strength or magical effects that normally apply. If you accidentally use this ability feat against a target that is not good, the feat has no effect but is still used up for that day.
You have gained the ability to sense the righteous wherever they may lurk.
Prerequisite: Blackguard Training, Hide 4 ranks, character level 6th.
Benefit: You may use detect good as a spell like ability at will. In addition, any melee weapon you wield is considered evil aligned for the purpose of overcoming damage reduction
Fallen From Grace [Prestige]
The lords of corruption favor those who were once pure.
Prerequisite: Blackguard Training, one or more paladin levels, character level 6th.
Benefit: You immediately gain a number of prestige feats equal to your paladin level/2. For example, a 3rd-level paladin/3rd-level cleric would gain 1 extra prestige feat upon gaining this feat while a 5th-level paladin/1st-level rogue would gain 2.
Special: This feat adds to the number of prestige feats you posses as normal in addition to any added by virtue of this feat. Feats gained by this feat do not count towards the limit of prestige feats you may learn.
Lord of Despair [Prestige]
Your body has become a conduit for negative energy.
Prerequisite: Blackguard Training, two or more prestige feats, Knowledge (religion) 2 ranks, character level 6th.
Benefit: You may command or rebuke undead a number of times per day equal to 3 + your Charisma modifier. You command undead as would a cleric who’s level equals the number of prestige feats you posses -2.
In addition, the dark energy you wield envelopes you in a malign aura that causes enemies within 10 feet to take a -2 penalty on all saving throws.
Fiendish Servant [Prestige]
Your dark masters have granted you an ally from the lower planes.
Prerequisite: Blackguard Training, three or more prestige feats, Knowledge (religion) 2 ranks, character level 6th.
Benefit: You acquire a fiendish servant that serves you as a guardian, helper, or mount. You may choose from the following: fiendish bat, cat, dire rat, horse, pony, raven, or toad. The servant further gains HD and special abilities based on the number of prestige feats you posses.
Five or less prestige feats grant your fiendish servant +2 HD, +1 Natural Armor, +1 Strength, an Intelligence score of 6, and the following special abilities: empathic link, improved evasion, share saving throws, and share spells. Six or more prestige feats grant your fiendish servant +4 HD, +3 Natural Armor, +2 Strength, an Intelligence score of 7, and the ability to speak with you.
Special: You may only have one fiendish servant at a time. Should your fiendish servant die, you may call for another one after a year and a day.
Blessing of Darkness [Prestige]
The dark masters you serve have invested a spark of the divine in you.
Prerequisite: Wisdom 12+, Blackguard Training, three or more prestige feats, Knowledge (religion) 2 ranks, character level 6th.
Benefit: You may cast one spell per day from the following list: cause fear, corrupt weapon, cure light wounds, doom, inflict light wounds, magic weapon, and summon monster I (evil creatures only).
In addition, you gain a bonus to your saving throws equal to your Charisma modifier (if positive).