So here is a Proto Ritual I was playing with just in case folks are still reading this thread
Spell Name Magic Focus
Level 1 Ritual Arcane
Range Touched item
Duration Varies
Casting Time 1 turn per point of spellburn used
Save Not appliacble
Manifestation Any item of 1" physical size
or more becomes infused with a portion of the creators power. If the item is involuntarily destroyed the wizard suffers 2d6 damage to INT and Per (10% of the damage is permanent) And rolls on the corruption table. The wizard can only have one permanent Spell focus at any one time in their lifetime. Though they may make temporary ones still.
General The Wizard pours a Little (Or a lot) of his own life energy into an item that will help him cast spells in the future. This spell requires at least one point each of INT & PER to be spellburned when cast as well as spell burn from the usual st/ag/st attributes; so a 3pt spellburn minimum to cast.
1-11 Fail,Lost
12-13 The item becomes a temporary focus for spell casting. It adds the Spell burned points to a wizards casting roll for ONE spell cast then its power fades
14-17 The item becomes a temporary focus for spell casting. It Grants a +1 Bonus to all spell checks for as many spells as equal to the points of spell burn used in its creation
18-19 The item becomes a Temporary spell focus. It grants a +1 to spell checks for as long as the wizard holds it. The points of spellburn become extra one use charges that can be added to a spell casting roll. Once they are all gone the item depowers.
20-23 The Item becomes a Permanent Spell focus. It adds a Base +1 to all spell checks. Once per day it can add the full spell burn used in its creation to ONE spell casting.
24-27 The item becomes a Permanent spell focus. It adds a +3 to all spell checks of ONE spell chosen by the caster a +1 to all others. It will try to return to its maker if lost. Moving as would a small familur like a rat or cat.
28-29 As above but the focus can also defend itself by making a 1d3 magic attack once per round if it finds itself in unfriendly hands.
30-31 The Item becomes a Permanent Spell focus. It adds a +2 to all spell checks and can add the spell burned points to any amount of spells but only one point can be used on any given spell per day
32 plus The item becomes a Permanent spell focus. It grants a +3 to ALL spell checks. Each day the amount of spell burn used in its creation can be added as the weilder chooses to any combination of their spells