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 Post subject: Spell Loss
PostPosted: Sun Jul 24, 2011 3:30 pm 
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Far-Sighted Wanderer

Joined: Tue Jul 12, 2011 3:01 pm
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Location: Naugatuck,Connecticut
Does it seem to anyone else that the Lost/Failure on the spell charts are a bit to severe? Get the spell off or loss it.
How about; The spell is lost on a roll of 1 to 9, but on 10 or 11 it just fizzles and the caster still keeps the spell.
What do you think?
Stonebreaker

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 Post subject: Re: Spell Loss
PostPosted: Sun Jul 24, 2011 3:58 pm 
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Cold-Hearted Immortal
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Check page 4 of the Limiting Corruption thread:

http://www.goodman-games.com/forums/viewtopic.php?p=45724#p45724

That shows how things are going, somewhat...

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 Post subject: Re: Spell Loss
PostPosted: Sun Jul 24, 2011 4:06 pm 
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Mighty-Thewed Reaver

Joined: Fri Jan 14, 2011 11:53 am
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Stonebreaker wrote:
Does it seem to anyone else that the Lost/Failure on the spell charts are a bit to severe? Get the spell off or loss it.
How about; The spell is lost on a roll of 1 to 9, but on 10 or 11 it just fizzles and the caster still keeps the spell.
What do you think?
Stonebreaker


Then you would likely need to have a limited number of casts a day though (something I actually desire mind you, though I am probably in the minority).


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 Post subject: Re: Spell Loss
PostPosted: Mon Jul 25, 2011 4:17 am 
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Mighty-Thewed Reaver
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Joined: Sun Jun 19, 2011 5:28 am
Posts: 357
bholmes4 wrote:
Stonebreaker wrote:
Does it seem to anyone else that the Lost/Failure on the spell charts are a bit to severe? Get the spell off or loss it.
How about; The spell is lost on a roll of 1 to 9, but on 10 or 11 it just fizzles and the caster still keeps the spell.
What do you think?
Stonebreaker


Then you would likely need to have a limited number of casts a day though (something I actually desire mind you, though I am probably in the minority).


I don't think you'd need a daily number of casts, for every spell you fail to cast you'd just have a 22% chance of being able to try it again.

After some calculations:

AS BETA : A first level, +1 INT wizard knows 4 spells that are lost on an 11-.
He's likely to cast a total of around 4 spells a day.

With the proposed houserule: same wizard, same spells, spell lost on a 9-.
He's likely to be able to cast around 6 spells a day, of which 1 on average will be a simple "miscast, not lost" result, so a net 5 effective spells.

That could be a problem, bholmes4 is right. I had proposed on some other thread (i think it was the "higher level spells for BETA" thread) to write 1-10: fail, lost and only 11: fail
to avoid moving too much those probabilities that BETA gave us.

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 Post subject: Re: Spell Loss
PostPosted: Mon Jul 25, 2011 4:37 pm 
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Far-Sighted Wanderer

Joined: Tue Jul 12, 2011 3:01 pm
Posts: 23
Location: Naugatuck,Connecticut
GnomeBoy wrote:
Check page 4 of the Limiting Corruption thread:

http://www.goodman-games.com/forums/viewtopic.php?p=45724#p45724

That shows how things are going, somewhat...

Thanks for the link.
As I read it, when a wizard gains levels and becomes a better caster the chance of failure stays about the same, but the wizard would be less likely to lose spells. NEAT :D
Stonebreaker

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