Eldric IV wrote:
arcadayn wrote:
Subsequently, who cares if a thief can save up all of his luck and drop a "boss"?
The DM and other players who were geared up for an epic battle and got a one-shot kill instead. And not a cool one-shot kill like rolling a 20 and then maxing out the Critical Hit table (through the heart!) but a "my class allows for a totally broken damage mechanic against what would otherwise be a tense, exciting monster fight we could all tell stories about" one-shot.
As a GM across many years, if I set up a single opponent as a final 'epic battle', I am making a mistake. Even if someone gets that natural 20 and goes crazy with whatever adds on to that and takes out the baddie, well, others could be disappointed to not have been able to participate. The 'boss' should be a
part of that epic battle, but if I don't include other elements and obstacles and challenges to really
make it epic, I'm
always running the risk of it being anti-climactic.
At least in DCC RPG, it is as was mentioned above: The Thief has got to be saving up appropriately in order to even do that. That assumes he knows where and when the group is going to cross paths with the 'boss', and that events leading up to that have been such that he can not use his best ability to face them. The Thief has been a spare tire, waiting to be deployed. This is just my opinion, but: I don't see that happening too often (i.e., never), primarily since it wouldn't be much fun to play that out, waiting at the back of the group for the chief bad guy to appear...
I don't think I've read anything about
actual play that suggests the mechanic is broken for such a reason as this. It didn't seem broken in the playtest I was in. It doesn't read as broken to me.
And besides, sometimes the one-shots are the stories that get told...

_________________
Gnome Boy
• DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link:
Here Be DCC MonstersPbP Purple Planeteers!Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd
Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd
Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob
Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp
RIP
Stinky Pete, Ostler —
Spine snapped by tackling Kith