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 Post subject: tis a pitty
PostPosted: Mon Jun 27, 2011 10:32 pm 
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Ill-Fated Peasant

Joined: Tue Jun 14, 2011 4:26 pm
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That's a shame

not on him, but on the people that would scold him, however I do get their point, the DCC modules are THE BEST around, that resource drying up makes me a little mad (granted I don't own that many of them, working on getting more) and even the dream job of mine sort of going away (I've always wanted to work for Goodman games more than any other company, but I don't play 4e so I really can't aid in creating material)

Either way, I would like to say this

Mr. Goodman, please produce 3.5 modules (3.g ogl) once more, perhaps not as many or as frequently as the 4e modules, but just once in awhile, for those people who still play 3.5 or transitioned to Pathfinder, we love them so much and seeing them leave like this is horrible, plus there is still money to be made for it :D


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 Post subject: Re: tis a pitty
PostPosted: Tue Jun 28, 2011 11:59 pm 
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um, DCC RPG...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: tis a pitty
PostPosted: Wed Jun 29, 2011 5:30 am 
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GnomeBoy wrote:
um, DCC RPG...


+1.

By the way, it's not that hard to adapt adventures to your game: i'm about to play Castle Amber, The Desert of Desolation and Tomb of Horrors in DCC RPG, it's not that hard to get what's important to keep and what you can change.

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 Post subject: Re: tis a pitty
PostPosted: Wed Jun 29, 2011 5:34 pm 
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abk108 wrote:
By the way, it's not that hard to adapt adventures to your game: i'm about to play Castle Amber, The Desert of Desolation and Tomb of Horrors in DCC RPG, it's not that hard to get what's important to keep and what you can change.



How are you converting the levels in DCC RPG with Tomb of Horrors and the other classics? Since DCC RPC only has 5 in the beta, and 10 in the upcoming rules, what level spread are you using for S1?


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 Post subject: Re: tis a pitty
PostPosted: Thu Jun 30, 2011 4:07 am 
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JediOre wrote:
abk108 wrote:
By the way, it's not that hard to adapt adventures to your game: i'm about to play Castle Amber, The Desert of Desolation and Tomb of Horrors in DCC RPG, it's not that hard to get what's important to keep and what you can change.



How are you converting the levels in DCC RPG with Tomb of Horrors and the other classics? Since DCC RPC only has 5 in the beta, and 10 in the upcoming rules, what level spread are you using for S1?


I want to keep that feeling that the funnel never really ends. So it's fine to pit the PCs agaisnt adventures thought for a party of 2 levels higher than theirs, at least. I forgot I think I will run something else first, like The Silver Princess module. Castle Amber seems a little too much for the PCs at level 1.

To convert adventures I simply take a look at monsters and change them a little bit. For example, in the Desert of Desolation Random Encounters table there is an entry : 1d8 bugbears. Now, bugbears are quite powerful in DCC, and I expect PCs to be at level 3 when they go or that adventure. I would probably change that entry to 1d8 hobgoblins.
In S1:tomb of horrors, I think that most of the traps are actually a challenge for the players' wits, so it really doesn't matter what level they are. I will for sure tune the monsters down: there is some 6-armed golem with over 100 HP; I think it will just have 10d8 HP, and less immunities.

For me, a weak monster is 1-2 HD, medium is 3-6 HD, Strong 7+ HD.

I don't know, if you can be more specific i can tell you how i'd convert a specific part of the adventure.

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Author of Arcanix RPG - fantasy medieval d6 system
learn more :
http://arcanixrpg.webs.com


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 Post subject: Re: tis a pitty
PostPosted: Thu Jun 30, 2011 4:32 am 
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abk108 wrote:
I don't know, if you can be more specific i can tell you how i'd convert a specific part of the adventure.



I think your reply was spot on. Thanks.


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 Post subject: Re: tis a pitty
PostPosted: Fri Jul 01, 2011 2:38 pm 
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Somehow this seems like a reply to some post, although I'll be darned if I can figure out which one.
Summer-Knight925 wrote:
Mr. Goodman, please produce 3.5 modules (3.g ogl) once more, perhaps not as many or as frequently as the 4e modules, but just once in awhile, for those people who still play 3.5 or transitioned to Pathfinder, we love them so much and seeing them leave like this is horrible, plus there is still money to be made for it :D

Anyway, I may be way off here but I have this feeling that I read somewhere that part of the 4E GSL agreement says that a publisher can no longer do anything for 3E. I think that this may have some impact on the fact that when Goodman Games switched to 4E they can't go back.

Maybe someone more versed in the GSL can verify this?

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DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: tis a pitty
PostPosted: Fri Jul 01, 2011 3:06 pm 
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Joined: Tue Jun 14, 2011 4:26 pm
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it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....


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 Post subject: Re: tis a pitty
PostPosted: Fri Jul 01, 2011 5:26 pm 
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finarvyn wrote:
...part of the 4E GSL agreement says that a publisher can no longer do anything for 3E. I think that this may have some impact on the fact that when Goodman Games switched to 4E they can't go back.

Maybe someone more versed in the GSL can verify this?

I believe that was the deal -- you couldn't do both, as a publisher, you either had to choose to do one or the other (and if you switched to 4e, you had to stop selling any stock of your 3e stuff at a certain point, to boot!).

I think there were adjustments made to that as time went on -- maybe someone more versed in the GSL can verify this?

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: tis a pitty
PostPosted: Sun Jul 03, 2011 12:58 am 
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Joined: Wed Oct 03, 2007 12:44 am
Posts: 264
GnomeBoy wrote:
finarvyn wrote:
...part of the 4E GSL agreement says that a publisher can no longer do anything for 3E. I think that this may have some impact on the fact that when Goodman Games switched to 4E they can't go back.

Maybe someone more versed in the GSL can verify this?

I believe that was the deal -- you couldn't do both, as a publisher, you either had to choose to do one or the other (and if you switched to 4e, you had to stop selling any stock of your 3e stuff at a certain point, to boot!).

I think there were adjustments made to that as time went on -- maybe someone more versed in the GSL can verify this?


The GSL originally forbid publishers from posting materials for being in both 3.x and 4e. That was later amended.

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 Post subject: Re: tis a pitty
PostPosted: Tue Jul 05, 2011 6:04 pm 
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Summer-Knight925 wrote:
it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....

We will sacrifice the minion responsible for this mistake immediately! :twisted:

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

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 Post subject: Re: tis a pitty
PostPosted: Tue Jul 05, 2011 6:16 pm 
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DCCfan wrote:
Summer-Knight925 wrote:
it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....

We will sacrifice the minion responsible for this mistake immediately! :twisted:


Would that be even worth the 50 gp? :roll:

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Author of Arcanix RPG - fantasy medieval d6 system
learn more :
http://arcanixrpg.webs.com


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 Post subject: Re: tis a pitty
PostPosted: Tue Jul 05, 2011 7:29 pm 
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abk108 wrote:
DCCfan wrote:
Summer-Knight925 wrote:
it was a typo that was suppose to be posted under DCC and Pathfinder.

not sure how it got its own thread....

We will sacrifice the minion responsible for this mistake immediately! :twisted:


Would that be even worth the 50 gp? :roll:

It clears up a -1 to divine casting...

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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