0-Level Character Generator

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tovokas
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0-Level Character Generator

Post by tovokas » Mon Jun 13, 2011 3:58 pm

For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :)

* The script creates a single PDF containing the 4 character cards
* After printing, you can keep the page intact, or cut into individual cards
* I believe I've included everything from the existing 0-level beta rules. If I've missed anything, let me know
* I debated adding the ability to add some non-randomness, like choosing occupations, but it's so simple to create a custom character, I'm figuring it's not worth the trouble

This was a quick weekend project, so there might be some wonkiness lurking in the digital weeds. Let me know if you notice any strangeness/errors/mistakes. I might get around to fixing them. ;)

Access the script at:
http://jmarrdesign.com/dcc

Have fun!
Jon Marr
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numenetics
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Re: 0-Level Character Generator

Post by numenetics » Mon Jun 13, 2011 4:19 pm

That's awesome. Nicely done.

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Re: 0-Level Character Generator

Post by maasenstodt » Mon Jun 13, 2011 4:45 pm

Very cool! :o

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Re: 0-Level Character Generator

Post by reverenddak » Mon Jun 13, 2011 9:49 pm

Holy crap! Simply awesome.
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Re: 0-Level Character Generator

Post by Lennon V. C. » Tue Jun 14, 2011 12:28 am

Awesome sauce!

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Re: 0-Level Character Generator

Post by QuentinTheTroll » Tue Jun 14, 2011 7:56 am

The only drawback to this is its awesomeness.

Seriously, I can't tell you how tempted I am to generate multiple pages of this...initially just to see what it comes up with...slowly tempting me to start "picking" sets that would be "balanced" or "suitable" for funnelling...effectively giving me the dread power of Min/Max over an entire party!

Does this count as my corruption?

:wink:

In all truth, very nicely done. Elegant, simple, and beautiful.

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Re: 0-Level Character Generator

Post by jmucchiello » Tue Jun 14, 2011 9:27 am

Just print out N+2 sheets (depending on the number of folks you expect to show up (and some extras)) and lay them out on the table for people to pick. (Separating the sheets into quarters ahead of time optional.) Now you have saved the 10 minutes of die rolling required at the start of the session. ;)

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Re: 0-Level Character Generator

Post by Lennon V. C. » Tue Jun 14, 2011 12:53 pm

tovokas wrote:For my own amusement, I've created a script that generates a random group of 4 0-level characters. I ran it past Joseph (and Harvey), and they think the community could get some use out of it. :)

* The script creates a single PDF containing the 4 character cards
* After printing, you can keep the page intact, or cut into individual cards
* I believe I've included everything from the existing 0-level beta rules. If I've missed anything, let me know
* I debated adding the ability to add some non-randomness, like choosing occupations, but it's so simple to create a custom character, I'm figuring it's not worth the trouble

This was a quick weekend project, so there might be some wonkiness lurking in the digital weeds. Let me know if you notice any strangeness/errors/mistakes. I might get around to fixing them. ;)

Access the script at:
http://jmarrdesign.com/dcc

Have fun!
I think you pick a race at zero level.

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Re: 0-Level Character Generator

Post by jmucchiello » Tue Jun 14, 2011 1:20 pm

Lennon V. C. wrote:I think you pick a race at zero level.
No, 30% of the occupations have a race in front of the name.

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Re: 0-Level Character Generator

Post by AgeOfFable » Tue Jun 14, 2011 4:29 pm

This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.
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Re: 0-Level Character Generator

Post by jmucchiello » Tue Jun 14, 2011 4:35 pm

AgeOfFable wrote:This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.
Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!

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Re: 0-Level Character Generator

Post by tovokas » Tue Jun 14, 2011 5:54 pm

jmucchiello wrote:
AgeOfFable wrote:This is very good, but it doesn't seem to apply the Birth Augur to saves or Hit Points when required.
Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!
Thanks jmucchiello - you're my fact checker!
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Re: 0-Level Character Generator

Post by Lennon V. C. » Tue Jun 14, 2011 6:25 pm

jmucchiello wrote:
Lennon V. C. wrote:I think you pick a race at zero level.
No, 30% of the occupations have a race in front of the name.
Good catch, I was wrong after rereading page 19.

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Re: 0-Level Character Generator

Post by brayabbitt » Tue Jun 14, 2011 7:31 pm

Sweet...thanks!!! The design looks great as well.

My first go-around I got a healer with an 18 personality and 5 intelligence (i love playing dumb zealots)...the rest were average.
In my second set of characters, my favorite was a gong farmer with a 5,6, & 7 in his non-physical stats.

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Re: 0-Level Character Generator

Post by Ogrepuppy » Tue Jun 14, 2011 10:33 pm

That's just silly with awesome!

A few small nits to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. :lol: ) Also it's been explained by Joseph Goodman here that 0-level demi-humans really should get their basic racial powers (infravision, etc.) at 0-level.

Otherwise...

Image
Last edited by Ogrepuppy on Tue Jun 14, 2011 11:04 pm, edited 4 times in total.

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tovokas
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Re: 0-Level Character Generator

Post by tovokas » Tue Jun 14, 2011 10:51 pm

Ogrepuppy wrote: One small nit to pick: you can only choose additional languages (other than Common and Racial [if applicable]) when you achieve first level. (Reflecting your world-weariness. :lol: )
Thanks for the heads-up! I've removed the additional language note.
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Re: 0-Level Character Generator

Post by Ogrepuppy » Tue Jun 14, 2011 11:53 pm

Some of the combinations are hilarious, bordering on sadistic...

Gamblers with Agility of 3 and Luck of 4, soldiers whose Intelligence is significantly higher than their single-digit Strength & Stamina, dwarven miners who can't lift their hammers or pick-axes due to severe Strength penalties, the freakishly strong little orphan girl--with rag doll--who can beat the snot out of the (not-so-rugged) woodsman, and (one of my personal favorites) the Gong Farmer whose acute Intelligence and dashing Personality (and woeful Stamina) suggest he should have been smart and charismatic enough to find a better job than shoveling sh!+ all his life!

Hugh sent me....LOL

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Re: 0-Level Character Generator

Post by AgeOfFable » Wed Jun 15, 2011 8:38 am

jmucchiello wrote:Read the PDF carefully: Note: Lucky mods (except 'Bountiful Harvest') are not reflected in fields above since luck can change!
:oops:

Still, it might be an idea to have something like "Reflex +1 (+3 with current Luck)"
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Re: 0-Level Character Generator

Post by Harley Stroh » Wed Jun 15, 2011 9:09 am

Ogrepuppy wrote:Hugh sent me....LOL
Just came across that! Hugh sent me too!

You know there is an all 18 PC waiting to be "rolled up." But I'm betting he's a gong farmer.

//H
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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.

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Re: 0-Level Character Generator

Post by tovokas » Wed Jun 15, 2011 11:51 pm

I just added, as a secondary option, the ability to create characters using 4d6, dropping the lowest die. I did it primarily to show how fundamentally different they are from the 3d6 serfs we know and love. (And also to illustrate that yes, rolling 3d6 straight does look that bad on a character sheet when you're used to 4d6...)

Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)

http://jmarrdesign.com/dcc
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Re: 0-Level Character Generator

Post by Harley Stroh » Thu Jun 16, 2011 6:55 am

That is too freakin' cool!

(And wow, the changes are dramatic! Listen to Hugh! Embrace the awesome!)

//H
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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.

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Re: 0-Level Character Generator

Post by brogan_a » Thu Jun 16, 2011 6:46 pm

Awesome!

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Re: 0-Level Character Generator

Post by bholmes4 » Thu Jun 16, 2011 8:31 pm

Agreed. I love this!

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Re: 0-Level Character Generator

Post by Ogrepuppy » Fri Jun 17, 2011 11:50 pm

tovokas wrote:Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)
That's HILARIOUS! I never noticed that Hugh's scowling face was watermarked on all the non-purist sheets until a few minutes ago!

It's terrific that your humor seeps through into the app!

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Re: 0-Level Character Generator

Post by meinvt » Sat Jun 18, 2011 7:40 am

Ogrepuppy wrote:
tovokas wrote:Purists fear not, all such character sheets are forever marked by Hugh's displeasure. :)
That's HILARIOUS! I never noticed that Hugh's scowling face was watermarked on all the non-purist sheets until a few minutes ago!

It's terrific that your humor seeps through into the app!
Agreed!

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