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 Post subject: Electrum pieces
PostPosted: Mon Jun 13, 2011 2:45 pm 
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Ill-Fated Peasant

Joined: Sat Jun 21, 2008 7:13 pm
Posts: 5
Electrum is a (naturally-occurring) alloy of gold and silver. It seems odd to have its coins worth 10x as much as gold (p56). I can see characters trying to make a mint out of this...

I suggest it be devalued or its column swapped with gold (if you want to keep a decimal progression).


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 Post subject: Re: Electrum pieces
PostPosted: Mon Jun 13, 2011 5:16 pm 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
Posts: 779
I think removing it is best. How much electrum is traded in Appendix N stories? :)


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 Post subject: Re: Electrum pieces
PostPosted: Mon Jun 13, 2011 5:58 pm 
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Far-Sighted Wanderer

Joined: Sat Jan 01, 2011 10:43 am
Posts: 23
This was an issue in my playtest session yesterday. I'm using The Keep on the Borderlands and found that I was having to juggle some math when the characters were at the tavern to keep things from being priced very strangely.

I too would recommend sticking closer to traditional conventions on electrum value.


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 Post subject: Re: Electrum pieces
PostPosted: Tue Jun 14, 2011 12:45 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2263
Location: Chicago suburbs
I like to stick to copper, silver, and gold piece coins. No need to add a more realistic economic system.

Also, I'd rather have all prices given in silver or copper coins instead of gold. Makes gold seem more valuable. No need to convert prices -- just redefine the old gold as the new silver and go from there. :wink:

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