geordie racer wrote:
The reason to do this is that always being defensive prolongs the fight thus giving your opponent more chance to win.
It does? How? If my warrior uses a Defensive Maneuver Mighty Deed, and he hits, he gains at least a +1 to his AC and does damage as normal. Again, I ask, why wouldn't I do this every single time I attack, unless I would rather blind my opponent, or trip him, or something? If this is the designer's intent, then I can accept that, although I don't personally like it. But it doesn't prolong the fight.
geordie racer wrote:
MDoA do not cease to be special and creative, the player does - and if he always does the same thing - expect the DM to pick up on this and react accordingly
Ok, fine, the PLAYER ceases to be creative. Whatever, the end result is the same. It would be nice if the rules that allow you to make a Defensive Maneuver, or a Blinding Maneuver, included rules to keep them from becoming the de facto attack method for a character. Telling me that the DM should step in and make something up on the fly isn't very useful advice. Using that logic, why not just throw the Mighty Deed of Arms rules out the window and let the players and the DM both make stuff up whenever it comes up?
geordie racer wrote:
If you're acting defensive, you'd best hope the other characters are able to take out the foe. That's not a tactic you can always rely upon.
Um, again, the Defensive Manuever does full damage AND gives me an AC bonus. This is certainly a tactic I can rely on.
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