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 Post subject: Post your characters
PostPosted: Wed Jun 08, 2011 12:39 pm 
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Mighty-Thewed Reaver
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Location: Knoxville, TN
Get some practice and make some 0 level characters. Here's mine-

Quote:
Ulwold
0 lvl Human Herbalist

Str- 9
Agl- 9
Sta- 10
Per- 7 -1
Int- 7 -1
Lck- 6 -1 Unholy house: Corruption rolls

AC- 10
HP- 1
Club
Herbs, 1 lb.
Thieves’ tools



Quote:
Wialdo
0 lvl Halfling Gypsy

Str- 13 +1
Agl- 12
Sta- 9
Per- 7 -1
Int- 11
Lck- 11 Born under the loom: Skill checks (including thief skills)

AC- 10
HP- 4
Sling
Hex doll
Torch



Quote:
Dobur
0 lvl Dwarven Herder

Str- 11
Agl- 6 -1
Sta- 10
Per- 9
Int- 12
Lck- 7 -1 Hawkeye: Missile fire damage rolls

AC- 9
HP- 2
Staff
Herding dog
Chain, 10'



Some thoughts that occurred while I was doing this-

The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table.

The occupation table might be better with some choice involved. WFRP 1e has similar tables but you get to pick which one to roll on depending upon what kind of character you want to make and what your stats are. Maybe there should be a separate table for each stat so that way your high Int pc could roll up an occupation where that big brain would have been of some use.

Alignment. It might be better to wait until first level to pick an alignment. That way the pc's personality could be determined in play and it would be one less thing to worry about in character creation.

Herding dog - game needs stats for this guy. He's probably the toughest one in the party. :D

The game should probably include some random name tables. I need help making up names for the mass of 0 lvl pc's in a party.

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1d8.blogspot
Knoxville Gamers


Last edited by mshensley on Wed Jun 08, 2011 12:42 pm, edited 1 time in total.

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 Post subject: Re: Post your characters
PostPosted: Wed Jun 08, 2011 12:42 pm 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
Posts: 779
mshensley wrote:
The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table.


No, the augur should just have two names: Hawkeye and bat-sighted. Because you are -1 to hit with a ranged weapon because of the "bad" sign you were born under.


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 Post subject: Re: Post your characters
PostPosted: Wed Jun 08, 2011 12:44 pm 
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Mighty-Thewed Reaver
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Posts: 317
Location: Knoxville, TN
jmucchiello wrote:
mshensley wrote:
The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table.


No, the augur should just have two names: Hawkeye and bat-sighted. Because you are -1 to hit with a ranged weapon because of the "bad" sign you were born under.


Yeah, I thought about changing it to "four-eyes". :lol:

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1d8.blogspot
Knoxville Gamers


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 Post subject: Re: Post your characters
PostPosted: Wed Jun 08, 2011 1:07 pm 
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Mighty-Thewed Reaver
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Joined: Sat Jan 15, 2011 7:13 am
Posts: 376
Location: Newcastle, England
mshensley wrote:
I need help making up names for the mass of 0 lvl pc's in a party.

If they get to 1st Level, then I'll think about naming mine !

My wife and I rolled 6 between us, just noted the stat modifiers to save time, other stats average.

Hers:
Ditch Digger: STR -1, AGL -2, LCK +1 (Corruption rolls), HP 2, Shovel, 1lb Fine Dirt, Thieves Tools, 39cp
Farmer#1: AGL +1, INT -1, (LCK: Melee Damage), HP 2, Pitchfork, Hen, Candle, 43cp
Weaver: AGL +1, PER -1, LCK +1 (Saving Throws), HP 1, Dagger, Fine Suit of Clothes, Grappling Hook, 50cp

Mine:
Farmer#2: STR +1, STA +1, PER -1, LCK -1 (Spell damage), HP 4, Pitchfork, Cow, Holy Water, 37cp
Gambler: AGL -1, STA -1, INT +2 (LCK: Spell Checks), HP 1, Club, Dice, Empty Chest, 32cp
Elven Artisan: STA +1, PER +1, INT +1 (LCK: Find/Disarm Traps), HP 3, Staff, 1lb Clay, 10' Chain, 37cp

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 Post subject: Re: Post your characters
PostPosted: Wed Jun 08, 2011 2:08 pm 
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Mighty-Thewed Reaver
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geordie racer wrote:
Farmer#2: STR +1, STA +1, PER -1, LCK -1 (Spell damage), HP 4, Pitchfork, Cow, Holy Water, 37cp


man, who brings a cow on an adventure? :lol:

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Mike
1d8.blogspot
Knoxville Gamers


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 Post subject: Re: Post your characters
PostPosted: Wed Jun 08, 2011 2:11 pm 
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Mighty-Thewed Reaver
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mshensley wrote:
geordie racer wrote:
Farmer#2: STR +1, STA +1, PER -1, LCK -1 (Spell damage), HP 4, Pitchfork, Cow, Holy Water, 37cp


man, who brings a cow on an adventure? :lol:

A guy who wants to bag a minotaur ? or wants portable partial cover. Actually I've named the cow, she's called 'supper'

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 Post subject: Re: Post your characters
PostPosted: Wed Jun 08, 2011 3:23 pm 
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Tight-Lipped Warlock
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mshensley wrote:
The occupation table might be better with some choice involved.


Please note page 14, last paragraph, starting with the "need not be determined randomly" section.


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 Post subject: Re: Post your characters
PostPosted: Wed Jun 08, 2011 9:18 pm 
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Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2691
Location: San Jose, CA
mshensley wrote:
The occupation table might be better with some choice involved. WFRP 1e has similar tables but you get to pick which one to roll on depending upon what kind of character you want to make and what your stats are. Maybe there should be a separate table for each stat so that way your high Int pc could roll up an occupation where that big brain would have been of some use.


Not a bad idea although I am trying to limit "choice" early in the game. This might just be me personally but I really like the idea that people can roll up characters in literally 5 minutes. Then you get to know the character as you adventure with him. The more choices are involved up front, the longer things take and the more a player tends to "always run the thief."

mshensley wrote:
Alignment. It might be better to wait until first level to pick an alignment. That way the pc's personality could be determined in play and it would be one less thing to worry about in character creation.


Hmm, not a bad idea. I've definitely seen the 0-level guys evolve over time. Maybe everybody starts out neutral then you "declare" at level 1...

mshensley wrote:
Herding dog - game needs stats for this guy. He's probably the toughest one in the party. :D


Often the critters do outperform their masters. :) I always give them d4 hit points, attack at +0 for d4 damage.

mshensley wrote:
The game should probably include some random name tables. I need help making up names for the mass of 0 lvl pc's in a party.


The final manuscript has an appendix with 400 random names...roll d4 and d%...I've got about 350 written so far and am still writing in new ones as they occur to me.

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Goodman Games
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 Post subject: Re: Post your characters
PostPosted: Fri Jun 10, 2011 8:42 pm 
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Stabb the Highly-Likely to Die
STR 14 AGI 14 STA 13 PER 12 INT 10 LCK 12
hp 2, AC 11, Unholy House (Corruption Rolls)
empty flask, pitchfork, a hen, and 25 cp
Farmer

Felix the Doorfully Perceptive
STR 7 AGI 7 STA 13 PER 8 INT 10 LCK 16
hp 3, AC 9, Four Leaf Clover (Secret Doors)
a days rations, pitchfork, a sheep, and 41 cp
Farmer

Aelwyn the Strong of Arm but Tired of Body
STR 14 AGI 10 STA 9 INT 14 LCK 8
hp 3, AC 10, Sickened by a Spider (Save v. Poison)
longsword, hide armor, a set of strange tools that someone said belonged to a thief, and 38 cp
Mercenary


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 Post subject: Re: Post your characters
PostPosted: Mon Jul 04, 2011 8:26 am 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 592
Location: Auburndale, FL
From Free RPG Day:
Shane halfling vagrant AC.12 HP.2
S.4(-2) Club Begging Bowl
A.16(+2) grappling hook
S.10
P.11
I.9
L.10(fox cunning)

Sage Herbalist AC.11 HP.5
S.7 -1 Club Herbs
A.13 +1 Lantern
S.13 +1
P.5 -2
I.8 -1
L.13 +1(pack hunter)

Thor Dwarven Herder AC.9 HP.1
S.14 +1 Staff Sow Flint & Steel
A.7 -1
S.6 -1
P.14 +1
I.13 +1
L.8 -1 (raging storm)

Clay Herder AC.10 HP.4
S.15 +1 Staff Dog Iron Spikes
A.12
S.11
P.11
I.10
L.13 +1 (Born under loom)
Clay was the biggest surprise. I didn't make a single bad roll creating him but I ended up roll playing Shane the most.

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Post your characters
PostPosted: Tue Jul 05, 2011 5:33 am 
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Mighty-Thewed Reaver
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goodmangames wrote:
mshensley wrote:
The occupation table might be better with some choice involved. WFRP 1e has similar tables but you get to pick which one to roll on depending upon what kind of character you want to make and what your stats are. Maybe there should be a separate table for each stat so that way your high Int pc could roll up an occupation where that big brain would have been of some use.


Not a bad idea although I am trying to limit "choice" early in the game. This might just be me personally but I really like the idea that people can roll up characters in literally 5 minutes. Then you get to know the character as you adventure with him. The more choices are involved up front, the longer things take and the more a player tends to "always run the thief."


You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use". Tables like these:

HIGHEST STRENGTH
1- soldier
2- woodcutter
3- dwarven miner
4- Slave
5- ... etc

HIGHEST AGILITY
1 - Hunter
2 - Trapper
3 - Elven Forester
4 - Cutpurse
5 - ... etc

HIGHEST STAMINA
1- Farmer
2- Dwarven Blacksmith
3- Grave Digger
4- Halfling Vagrant
5- ... etc

It's still 100% random and doesn't involve any more rolls than before; it avoids strange Gong Farmers with 18 INT and/or 16 PER, or weird Hunters with 5 AGI... or Elven Sages with 3 INT :|

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learn more :
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 Post subject: Re: Post your characters
PostPosted: Tue Jul 05, 2011 10:12 am 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
Posts: 779
abk108 wrote:
You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use".

+d6. one chart good. six charts better.


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 Post subject: Re: Post your characters
PostPosted: Tue Jul 05, 2011 9:16 pm 
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Cold-Hearted Immortal
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Location: Left Coast, USA
jmucchiello wrote:
abk108 wrote:
You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use".

+d6. one chart good. six charts better.

I am getting behind this as well.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Post your characters
PostPosted: Wed Jul 06, 2011 2:02 am 
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Mighty-Thewed Reaver
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GnomeBoy wrote:
jmucchiello wrote:
abk108 wrote:
You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use".

+d6. one chart good. six charts better.

I am getting behind this as well.


I don't know why, it's not that it's so important to me... :? but tonight i dreamt this ended up in the rules! :shock:

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Author of Arcanix RPG - fantasy medieval d6 system
learn more :
http://arcanixrpg.webs.com


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 Post subject: Re: Post your characters
PostPosted: Wed Jul 06, 2011 3:23 am 
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Tight-Lipped Warlock
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Location: the Towers of Carcosa
abk108 wrote:
I don't know why, it's not that it's so important to me... :? but tonight i dreamt this ended up in the rules! :shock:


It's not "important" but more logical (the six tables vs. one table) than having a Dwarven Blacksmith with a 3 Strength and 17 Intelligence. How does he lift his hammer? (Or a Healer with a 5 Personality.) There are gamers who will have difficulty swallowing those inconsistencies.

As encouraged by Joseph, I will run the rules as written several times initially (assuming I can get a gaming group together)....but it seems likely I'll adopt the 'six tables concept' swiftly into my game once house ruling feels appropriate.


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 Post subject: Re: Post your characters
PostPosted: Wed Jul 06, 2011 8:19 am 
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Ogrepuppy wrote:
It's not "important" but more logical (the six tables vs. one table) than having a Dwarven Blacksmith with a 3 Strength and 17 Intelligence. How does he lift his hammer? (Or a Healer with a 5 Personality.) There are gamers who will have difficulty swallowing those inconsistencies.

If he had a higher strength score, he would be making a living as a blacksmith instead of gallivanting about the countryside risking death and dismemberment.

There are always people who seem to have chosen the wrong profession for their personal skill sets (like the doctor with no bedside manner or William Hung).


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 Post subject: Re: Post your characters
PostPosted: Wed Jul 06, 2011 4:40 pm 
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In real life I know a guy who works as a Carpenter who can't read a tape for $%$%. He hates to hammer for long periods of time and sucks at judging if something is level.

He can however play the guitar and piano like a God.


I guess it isn't just in games that people do not always play to there strengths.


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 Post subject: Re: Post your characters
PostPosted: Thu Jul 07, 2011 7:14 pm 
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Thanks for both your anecdotes--I've actually never met anyone quite like either person you guys describe, but I can see your point(s)!


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 Post subject: Re: Post your characters
PostPosted: Thu Jul 07, 2011 8:18 pm 
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I work with the guy every day so........is a ready source of fun let me tell you. Nice guy but geez,how hard is it to read a tape?


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 Post subject: Re: Post your characters
PostPosted: Fri Jul 08, 2011 3:17 am 
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Tight-Lipped Warlock
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Now that I think of it, I knew a guy back when I was doing non-warranty Tier 2 phone tech support for a company that rhymes with Crap-ateway. He was another phone tech (and I use the term lightly). Not only was he terrible with customers (no patience, no troubleshooting skills, very little idea of how a computer worked, software or hardware)...I'm almost 100% positive that he didn't own a computer.

I don't know what in life he was good at doing (aside from being on welfare while being employed at Crap-ateway) but it sure wasn't tech support.

:shock:

So, yeah, I'll remember him when I generate 0-levels with odd stats. :lol:


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 Post subject: Re: Post your characters
PostPosted: Fri Jul 08, 2011 6:02 am 
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mshensley wrote:
man, who brings a cow on an adventure? :lol:


You could sell her for some magic beans.

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