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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Fri Jun 03, 2011 9:33 am 
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Tight-Lipped Warlock

Joined: Fri Jan 28, 2011 2:52 pm
Posts: 1089
Arawn76 wrote:
4e (and to a lesser extent 3e) length of combat and for 3e prep time is what drives me to new pastures. I have high hopes for DCC rpg that it will effectively capture all that I enjoyed in earlier editions whilst providing me with new fun.


This mirrors my own experience. I have high hopes for DCC as well.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Fri Jun 03, 2011 2:52 pm 
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Far-Sighted Wanderer

Joined: Mon Jan 10, 2011 12:22 pm
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Location: NW Illinois
Well, I don't know about any of you, but my beta playtest input will consist mainly of arguing that DCC should be re-imagined as a sci-fi game.

With dinosaurs. Big, smelly dinosaurs.

And cars with guns on them.

Yup.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sun Jun 05, 2011 3:53 am 
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Wild-Eyed Zealot

Joined: Wed Sep 06, 2006 6:21 am
Posts: 109
geordie racer wrote:
Looking at the 3rd ed. D&D situation - it took a while before the mad uber-optimized builds (e.g.'Pun Pun') came to light.

This is an indication that the direction taken with 3.5 was essentially flawed. Aberrations like that one are not possible with 3.0.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sun Jun 05, 2011 5:28 am 
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Jeffrey wrote:
Well, I don't know about any of you, but my beta playtest input will consist mainly of arguing that DCC should be re-imagined as a sci-fi game.

With dinosaurs. Big, smelly dinosaurs.

And cars with guns on them.
:lol:

But then it couldn't be DCC (Dungeon Crawl Classics) but instead perhaps SCC (Starship Crawl Classics). Just sayin' you can't change the genre without changing the name.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sun Jun 05, 2011 7:37 am 
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Joined: Wed Feb 09, 2011 2:09 pm
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rabindranath72 wrote:
This is an indication that the direction taken with 3.5 was essentially flawed. Aberrations like that one are not possible with 3.0.

[3.5] aberrations came from not Core Products, while [3.0] was itself an aberration thanks to Harm (the only spell able to kill a dragon in couple of rounds).


The problem with [3.X] was the playtesting, done in the wrong way.

finarvyn wrote:
But then it couldn't be DCC (Dungeon Crawl Classics) but instead perhaps SCC (Starship Crawl Classics). Just sayin' you can't change the genre without changing the name.

Being Appendix N mainly a collection of 3 genres (Fantasy, SF and Science Fantasy) a DM can shift from Fantasy to Science Fantasy pretty easily IMHO.

DCC = Doomed Carrier Crawling or something like that should still work, with a SF setting. :wink:


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Mon Jun 06, 2011 2:25 am 
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Joined: Wed Sep 06, 2006 6:21 am
Posts: 109
Hamel™ wrote:
rabindranath72 wrote:
This is an indication that the direction taken with 3.5 was essentially flawed. Aberrations like that one are not possible with 3.0.

[3.5] aberrations came from not Core Products, while [3.0] was itself an aberration thanks to Harm (the only spell able to kill a dragon in couple of rounds).


The problem with [3.X] was the playtesting, done in the wrong way.

Well yeah, 3.5 got no playtesting at all it seems (vs the 700-ish playtesters of 3.0,) and with much more "moving parts" than 3.0 already in the core (triple the number of feats nerfing many of them, some stupid/broken prestige classes (theurgist anyone?,) nerfing spells, the paladin's pokemount, the anal grid system etc.) it was much more prone to "crashing" and "strange" outcomes in play.
The Harm spell was powerful in all the previous versions of the game. So if "aberration" means fidelity to the original concepts...then yes, 3.0 definitely earns its name. :lol:
Hopefully DCC rpg will be much more easier to assess and playtest correctly!


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Mon Jun 06, 2011 3:26 am 
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rabindranath72 wrote:
Well yeah, 3.5 got no playtesting at all it seems (vs the 700-ish playtesters of 3.0,)

It doesn't matter the number, but the way you test.
Unfortunately, they didn't fixed the fact that [3.0] was powerplaying friendly since its beginning (90d6 of damage in a single round for a 20th level character are maybe too much).

rabindranath72 wrote:
The Harm spell was powerful in all the previous versions of the game. So if "aberration" means fidelity to the original concepts...then yes, 3.0 definitely earns its name. :lol:

That means that in 30years they hadn't fix a bug.. good job, indeed. :lol:

rabindranath72 wrote:
Hopefully DCC rpg will be much more easier to assess and playtest correctly!

Open playtest is always better than a close one, for sure.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Jun 09, 2011 7:53 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
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Location: On the run.
The good folks of the DGA have invited us back to Tacticon! We'll be running multiple sessions of the DCC RPG over Labor Day weekend, playtesting upcoming adventures.

And since the the beta will have been completed by then, you might even get a sneak peak at the final release!

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Mon Jun 13, 2011 7:00 pm 
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Far-Sighted Wanderer

Joined: Sat Jan 01, 2011 10:43 am
Posts: 23
While ours is not an "official" playtest, if you happen to live in the St. Louis area and are interested in trying out DCC RPG on Sunday evenings from about 6:30PM to 10:30PM, send me a personal message.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Jun 14, 2011 6:10 am 
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maasenstodt wrote:
While ours is not an "official" playtest, if you happen to live in the St. Louis area and are interested in trying out DCC RPG on Sunday evenings from about 6:30PM to 10:30PM, send me a personal message.


Damned Atlantic Ocean!!

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Jun 14, 2011 8:04 am 
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Arawn76 wrote:
maasenstodt wrote:
While ours is not an "official" playtest, if you happen to live in the St. Louis area and are interested in trying out DCC RPG on Sunday evenings from about 6:30PM to 10:30PM, send me a personal message.
Damned Atlantic Ocean!!

There has to be someone on your side of the pond who can download and run a session! Just use the Beta download and any AD&D module of your choice....

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Jun 14, 2011 9:16 am 
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Tight-Lipped Warlock

Joined: Fri Jan 28, 2011 2:52 pm
Posts: 1089
Hi all:
I'm trying to get together some playtests for DCC in the Austin, Texas, area. Initially, my idea was to have an open table here at Dragon's Lair but they're horrible at managing their events. If anyone has any swing with them, please feel free to pull strings on my behalf. After 5 tries, I've yet to get a response via email or phone. Sad state of affairs over there.

If anyone in my area is interested, PM me. We'll work something out.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Jun 14, 2011 9:58 pm 
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Tight-Lipped Warlock

Joined: Fri Jan 28, 2011 2:52 pm
Posts: 1089
As fate would have it, today was the day Dragon's Lair got back to me.

So I'm scheduled to run DCC up there starting at 5pm this Saturday (Free RPG Day, Austin, Texas). I have the materials to run both the adventures in the DCC Free RPG Day module. And, players willing, I plan to.

So come on out and get your d30 on.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Jun 15, 2011 4:25 am 
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Posts: 75
finarvyn wrote:
Arawn76 wrote:
maasenstodt wrote:
While ours is not an "official" playtest, if you happen to live in the St. Louis area and are interested in trying out DCC RPG on Sunday evenings from about 6:30PM to 10:30PM, send me a personal message.
Damned Atlantic Ocean!!

There has to be someone on your side of the pond who can download and run a session! Just use the Beta download and any AD&D module of your choice....

Cardiff is very light on rpg groups, my group is in the middle of the Crimson Throne so reluctant to have a go. Also their difficult to convince to give new games a go anyway. Once the rpg day adventures are available I'm going to see if they'll let me run a couple of demo sessions. Not holding my breath though.

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The beauty of the soul shines out when a man bears with composure one heavy mischance after another, not because he does not feel them, but because he is a man of high and heroic temper"

"Birthright" on the WOTC forums or "Birthright" at The Piazza.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Wed Jun 15, 2011 10:50 am 
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Cold-Hearted Immortal

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Location: On the run.
smathis wrote:
As fate would have it, today was the day Dragon's Lair got back to me.

So I'm scheduled to run DCC up there starting at 5pm this Saturday (Free RPG Day, Austin, Texas). I have the materials to run both the adventures in the DCC Free RPG Day module. And, players willing, I plan to.

So come on out and get your d30 on.


Awesome! Let us know how the games go.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sun Jun 19, 2011 5:37 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2696
Location: San Jose, CA
Just wanted to say thanks to Shane and Mel from Dicehead Games for hosting some great games on Friday. And thanks to Todd, Rick, Bill, and everyone else for driving so far to make the session!

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Goodman Games
www.goodman-games.com


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Sun Jun 19, 2011 6:30 pm 
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Ill-Fated Peasant

Joined: Sun Jun 19, 2011 6:23 pm
Posts: 7
hey Joseph, i really enjoyed the game you ran at dicehead! i felt like i lucked out! i got four characters to everyone's one! with zero levels you don't even need to know that much of rules, it's just grab and run! you got a great game on your hands. looking forward to playing it wherever i might chance to.

-kim


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Jun 21, 2011 9:12 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
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Location: San Jose, CA
shaggykorean wrote:
hey Joseph, i really enjoyed the game you ran at dicehead! i felt like i lucked out! i got four characters to everyone's one! with zero levels you don't even need to know that much of rules, it's just grab and run! you got a great game on your hands. looking forward to playing it wherever i might chance to.


Kim! That was a lot of fun. You were quite brave to play the 0-level henchmen in a level 4 party. The Lost Boys will always be remembered. :)

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Goodman Games
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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Jun 21, 2011 9:13 pm 
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And another big round of thanks to the guys at FCB Sports Cards & Games in Alpharetta, GA! We had two great sessions on Monday and lots of fun gaming. Thanks everyone!

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Goodman Games
www.goodman-games.com


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Tue Jun 21, 2011 10:10 pm 
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Far-Sighted Wanderer

Joined: Tue Jun 21, 2011 2:54 pm
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Would anyone be interested in running a game over skype or IRC using the free RPG day module?
I'd love to get into a game, but our local FLGS is totally hung up on 4E, and nobody there really likes to stray from it.


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Jun 23, 2011 8:03 am 
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The Connecticon members Shop in Newington Connecticut would like to run a playtest/demo day in August. The owner of the shop is very interested in carrying the line once released and we want to get people in to play the game.

If we wanted to run a playtest/Demo do we need to do anything special or just go to it?

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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Jun 23, 2011 9:03 am 
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ravenspoe wrote:
If we wanted to run a playtest/Demo do we need to do anything special or just go to it?

Nope. The Beta rules are a free download, find yourself some funky dice (or just "fake it" like I do most of the time), and grab an adventure. Any beginner D&D adventure works pretty well, except that 4E adventures are a lot harder to convert on the fly. The "Free RPG Day" module can be downloaded for under $5, if you want something "official."

That's it! 8)

Oh, then report back!

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Jun 23, 2011 1:52 pm 
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goodmangames wrote:
And another big round of thanks to the guys at FCB Sports Cards & Games in Alpharetta, GA! We had two great sessions on Monday and lots of fun gaming. Thanks everyone!


We think we may get T-Shirts done; "I was there when the Devil Snake cult was reborn" Thanks for the great game(s)


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 Post subject: Re: Upcoming playtests of DCC RPG
PostPosted: Thu Jun 23, 2011 9:23 pm 
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ravenspoe wrote:
The Connecticon members Shop in Newington Connecticut would like to run a playtest/demo day in August. The owner of the shop is very interested in carrying the line once released and we want to get people in to play the game.

If we wanted to run a playtest/Demo do we need to do anything special or just go to it?


Awesome! Thanks for letting us know. Finarvyn covered the bases. By August I may have some new posters and other swag available, depending on the timing...shoot me an email when the date gets closer!

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Goodman Games
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 Post subject: London, England Playtest Re: Upcoming playtests of DCC RPG
PostPosted: Fri Jun 24, 2011 6:45 am 
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Hey,

I've been playing games for a long time and recently downloaded and read through the DCC Beta. Anyone in London want to go for an (unofficial) playtest. We could make this a multi-session playtest if there is interested. I am in central london and could host in Camden or we could meet up somewhere else. Post a reply here, or message me if you're interested.
Cheers!


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