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While no one can deny the firepower of the standard Rodwalker, it is also very expensive (100,000+ gp), and is not much tougher than most mechs its size. Its firepower is also overkill in many situations, and requires fairly high level casters to replace or recharge its wands. The L (or Light) model Rodwalker was designed for those who wanted a cheaper version that still had fair capabilities. Here are the stats:
Rodwalker (Mod L) Elven Large Animated Mech
Size: Large Power Source: Animated (dispel DC ) Payload Units: 3 Height: 9 ft. Space/Reach: 5 ft./ 5 ft. Crew: 1 (weapons: 1) Firing Ports: 2 Hit Dice: 4 Hit Points: 22 Critical Threshold: Not subject to critical hits Base Initiative: +4 Speed: 50 ft. Maveuverability: Perfect AC: 9 Hardness: 13 (66% steel, 33 % mithral) Base Melee Attack: -1 Base Ranged Attack: +4 Unarmed Damage: 1d6 Trample: largest ; safe ; damage Saves: Fort 0, Ref +2, Will - Abilities: Str 10, Dex 18, Con -, Int -, Wis -, Cha -, Mechcraft DC: 26 Base Planning Time: 52 days Base Cost: 708 gp Total Cost: 43,208 gp Labor Requirements: 480 man-hours + magic item creation time Construction Time: 6 days (10 labourers & 1 overseer) + ritual (1 day) + magic item creation time Special: Weapons Link (Fireball wands)
Payload Usage PU Use 1 Crew 2 Onboard weaponry 3 Total
ONBOARD WEAPONS Location Arc of Fire Weapon (damage, range in ft., other) PU Crew Left Arm 180 forward Linked Fireball wand (5d6 fire, 600, 20 ft. area) 1 1 Right Arm 180 forward Linked Fireball wand (5d6 fire, 600, 20 ft. area) 1 0
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