Dragonmech Feats Tables
General Feats Feat Prerequisite Benefits Book & Page # Accurate Lob^* Int 12+, proficient with indirect weapon Reduce penalties on indirect attacks SW 7 Aerial Operation^ Dex 13+, Mech Pilot 5 ranks Ignore -4 penalty to Mech Pilot for airborne maneuvers SW 7 Ageless Artificial Parts 7+ Gain the ageless class ability SW 7 Ambient Amplifier Coglayer level 1+ Steam powers gain effect of amplifier in gear forest SW 7 Animal Bond - Bonus to Handle Animal, Heal, & Ride for specific animal or general category 2AW 84 Aquatic Operation^ Dex 13+, Mech Pilot 5 ranks Ignore -4 penalty to Mech Pilot for underwater maneuvers SW 9 Armored Skin Tik'tok Additional +1 to natural armor bonus SW 9 Artificial Part Power Source or steam engine class ability Gain 1 artificial part SW 9 Attached Weapon Tik'tok Attach 1 weapon to your body SW 10 Attack Coordinator^* Wis 12+ +2 to bonus from those assisting in aid another actions 2AW 43 Mech Flanker^ Attack Coordinator, MAB +4 Extra +2 flanking bonus in mech 2AW 44 Synergy Strike^ Attack Coordinator, Mech Flanker, MAB +8 Double threat range vs specific target 2AW 44 Blended Features Half-orc, half-elf, or other evenly mixed ancestry can pass as another race 2AW 85 Boarding Balance 4 ranks, Climb 4 ranks +2 bonus to board mechs SW 10 Bolstered Tik'tok +1 hit point per Hit Die SW 10 Charge Spell Craft Magical Mech, Craft Wand or Craft Staff, arcane caster Add charges to wands or staffs 2AW 176 City-Mech Familiarity Live aboard city-mech for 6 months +1 to many skills while aboard chosen city-mech SW 10 Coupling* Artificial parts 2+ Attack bonus, can't be flanked SW 10 Dedicated Crew Member Mech Pilot 8+ ranks Count as 2 crew members. MM 124 Disabling Blow* BA +4, Knowledge (steam engines) 5 ranks Disable steam powers with melee attack SW 11 Discipline of Law Lawful alignment +2 to save vs chaotic effects 2AW 44 Disciplined Charge* Lawful alignment Additional +2 charge bonus 2AW 44 Dusk Runner Friend Diplomacy 4 ranks, Ride 4 ranks, Survival 4 ranks +2 to several skills when dealing with dusk runners SW 11 Enlarged Tik'tok Size Medium instead of Small SW 11 Extra Steam Tik'tok Add a steam power to your body SW 11 Fast Rebuild Dex 13+, Coglayer level 1+ Reconstitute steam powers faster SW 11 Favored Enemy* - +2 to damage, skill checks vs favored enemy 2AW 176 Forgotten Lore - +2 to Knowledge (arcana) & Knowledge (history) 2AW 176 Gallant Commander^ Leadership, Mech Pilot 8 ranks Mech crew adds your Cha modifier to initiative rolls SW 11 Gearhead Int 13+, steam powers +2 steam powers DM 43 Superior Checklist Int 13+, Gearhead, steam powers Maintain steam powers in half the usual time SW 17 Gearman Healer Tik'tok, Craft (blacksmithing) 4 ranks +4 to repair tik'toks SW 12 Gearstride Dex 13+, experience in gear forests Less danger from gear forests DM 43 Engine Insight Dex 13+, Gearstride, Skill Focus (Knowledge [steam engine]) Improved synergy bonuses SW 11 Hazard Master< Dex 13+, Gearstride Touch attack to provoke gear forest hazard SW 13 Hazard Lord< Dex 13+, Hazard Master Rearange gear forest to guarantee hazards SW 13 Hazard Killer< Dex 13+, Hazard Lord Install more deadly hazards easier & faster SW 12 Intuitive Infiltrator Gear Stride, that piece is important class ability Studying time reduced by half SW 14 Hands-On Commander Wisdom 12+, Leadership Decreases crew minimum on mech Hated Enemy Favored enemy +2 to attack favored enemy but -2 to AC & some skill checks 2AW 176 high-Grade Steel - +1 hit point for each new artificial part SW 13 Humanity Retained Lose self class ability +2 bonus on lose self checks SW 13 Improved Animal Companion Clockwork Ranger level 4+ Effective druid leve same as clockwork ranger level for purposes of animal companion SW 13 Insightful Step Wis 13+, Bluff 3 ranks Feint to reduce opponent's attack roll SQ 55 Prophetic Step Insightful Step, Improved Feint Feint to reduce multiple opponent's attack rolls SQ 56 Interrogator - +2 to Intimidate & Sense Motive checks 2AW 44 Joust Lord Mech Pilot 5 ranks + 1d6 unarmed damage in mech 2AW 125 Landswalker^ - +4 to mech related checks to Balance, Hide, or Move Silently in chosen terrain SW 14 Lizard Fighter> Cogling, Handle Animal 6 ranks Teach grease lizards to rage SW 14 Lizard Warrior> Cogling, Lizard Fighter, Handle Animal 12 ranks Trained grease lizards rage more easily & gain pack tactics SW 15 Lizard Lord> Cogling, Lizard Warrior, Improved Animal Companion, Handle Animal 12 ranks, grease lizard animal companion Some grease lizards are treated as additional animal companions SW 15 Lore Hoarder Int 12+ Memorize knowledge 2AW 176 Mech Adversary^ BA +4 +1 attack bonus against certain mech types SW 15 Greater Mech Adversary^ BA +9, Mech Adversary Increase critical threat range against target mech by 1 SW 12 Mech Athlete^ Mech Pilot 4 ranks +4 to Climb, Jump in mechs 2AW 177 Mech Dancer^ Dex 13+, Mech Pilot 10 ranks Add pilot's Dex bonus to mech's AC DM 44 Improved Mech Trample^ Dex 15+, Mech Dancer, Mech Pilot 10 ranks You are skilled at trampling others SW 14 Mech Fu^ Dex 15+, Mech Dancer, Mech Pilot 10 ranks, Irontooth Clansman Counter mech melee attacks DM 44 Improved Mech Fu^ Dex 15+, Mech Fu, Mech Pilot 13 ranks, Irontooth clansman Counter mech melee attacks as a free action 2AW 125 Terror Strike^ Dex 15+, Mech Fu, Mech Pilot 10 Ranks, Irontooth clansman Targets of mech's attacks are shaken SW 17 Greater Mech Fu^ Dex 15+, Improved Mech Fu, Mech Pilot 16 ranks, Irontooth Clansman Counter multiple mech melee attacks per round 2AW 124 Mechrobatics^ Dex 18+, Mech Dancer, Tumble 10 Ranks, Irontooth clansman Transfer ranks in Climb & Jump to mech, can tumble mech 2AW 125 Mech Hardened Irontooth clansman, practice in mech Gain MAB in 4 mechs 2AW 125 Mech Menace^ Intimidate 1 rank, Mech Pilot 5 ranks Can intimidate opponents with mech 2AW 85 Mech Part Specialization Craft (mechcraft) 5 ranks Time to install & repair chosen items is half normal SW 15 Mech Rider Dex 13+, train with rust riders No Balance check when attacking from mech DM 44 Mech Scholar - +2 to Knowledge (mechs) & Knowledge (steam engines) 2AW 125 Mech Weapon Proficiency - Proficient with all weapons on one type of mech DM 45 Mech Whisper^ - +4 to Move Silently in mechs 2AW 177 Mechanized Combat Practice Dex 13+ Mech attack bonus = BAB DM 45 Mechwalker^ Dex 13+ Move & fire in a mech DM 46 Mech Slap^ Dex 13+, Mechwalker Can take AoO against boarders 2AW 44 Mech Solidity^ Dex 13+, Mechwalker +4 to resist being tripped in a mech 2AW 44 Mechidextrous^ Dex 15+, Mechwalker Can attack two targets while piloting a mech, at -3 penalty DM 45 Metal Skin Artificial part 2+ +2 natural armor bonus to AC SW 15 Moonwatcher Wis 13+ Can predict lunar rain patterns DM 46 Motivational Lawful alignment +1 attack bonus for followers 2AW 44 Natural Caster Druid level 1+ Reduced spell failure in certain armor 2AW 177 Natural Pilot^ - +1 maneuverability on mechs you pilot DM 46 Arterial Node Con 14+, Natural Pilot, Heal 6 ranks Wired to mech, eligible for Mech Symbiote prestige class SW 9 Attuned Pilot^ Natural Pilot, Mech Pilot 4 ranks, 3 months experience Alter critical hits against your mech SW 10 Overseer Cha 15+, Leadership, character level 7+ Oversee more than 10 laborers during mech construction SW 15 Piston Rage Rage, steamborg level 1+ Add artificial part bonus to Str While raging SQ 56 Plains Runner Con 13+, Endurance Can run for extended periods 2AW 85 Plains Stare - reduce concealment miss chance by 5% 2AW 85 Power Source - Gain a steamborg's power source SW 16 Powered Leap Tik'tok +2 to Jump checks SW 16 Powerful Rebuke Rebuke undead or spirits +4 to turning checks 2AW 125 Pushing the Limit Artificial part 1+ Install extra artificial parts SW 16 Rust Guard Tik'tok Resist normal & magical rust SW 16 Saddle Shield* Dex 13+, Mounted Combat +4 to Ride check to use mount as cover 2AW 85 Salvage Master Craft (mechcraft) 1 rank, coglayer level 1+ Recover maximum possible salvage load SW 16 Secrets of Steam - +2 to Craft (mechcraft) & Knowledge (steam engine) checks SW 16 Seroficitacit's Changes Follower of Seroficitacit Weekly change check DM 46 Shepherd of the Metal Soul Ability to cast awaken construct Constructs you awaken gain bonus to characterics SW 16 Siege Weapon Proficiency - Proficient with siege weapon DM 46 Silent Rider* Move Silently 1 rank, Ride 1 rank Use your Move Silently ranks for your mount 2AW 85 Silver Tongue Negotiator or Persuasive +2 to Bluff & Diplomacy 2AW 85 Speed Freak^ Mech Pilot 5 ranks +10 ft. to mech speed DM 46 Sprint Con 11+, Run Sprint at 6x speed for 1+ rounds/day 2AW 85 Stealthy Mech Dex 13+ +4 to mech related checks to Hide or Move Silently SW 16 Steam Jack Coglayer level 1+ No maintenance needed while in gear forest SW 16 Steam-Trigger Training BA +3 Gain proficiency with 4 steam weapons SW 17 Storyteller - +2 to certain checks for Perform, Diplomacy, & Gather Information 2AW 85 Strong Self Steamborg level 1+ +4 to steamborg's daily Cha check 2AW 126 Stunning Precision Mech devil, stunning attack Can make stunning attacks with weapon 2AW 126 Swift Turn Cha 13+, Powerful Rebuke or Extra Turning, rebuke spirits Rebuke spirits as a free action 2AW 126 Taskmaster Negotiator or Persuasive Get 1 extra man-hour out of worker under your oversight MM 124 Tinker's Touch Knowledge (steam engines) 3 ranks Inflict critical hits & sneak attacks against constructs SQ 56 True Believer - +4 to one check or attack roll/day 2AW 86 Under the Skin Artificial part 1+ Artificial parts are small & easy to conceal SW 17 Understand Dialects - +1 to certain checks for Disguise, Bluff, Sense Motive, & Perform (oratory) 2AW 86 Unnatural Pilot^ Natural Pilot, divination spells, follower of Dotrak +4 AC, trip, etc. for 2 spell slots DM 46 War Rider* Mounted Combat +4 to Ride in combat situations 2AW 86 Wrecker - +4 to skill checks to disable or destroy machines SW 17
Divine Feats Feat Prerequisite Benefits Book & Page # Sense Spirits Rebuke or turn spirits Can detect presence of spirits 2AW 125 Smite Spirit Cha 13+, rebuke spirits Bonus to attack, damage spirits 2AW 125 Spirit Strike Cha 13+, rebuke spirits Attack as ghost strike weapon 2AW 126 Spirit Ward Cha 13+, Spirit Strike, rebuke spirits +2 bonus to saves against spirits for all with 60 ft. radius 2AW 126 Superior Turning Cha 13+, Improved Turning Burn extra turning attempts to increase turning power MM 124
Item Creation Feats Feat Prerequisite Benefits Book & Page # Craft Magical Mech Caster level 9th+, Craft (mechcraft) 5 ranks Can design magical mechs DM 43 Improved Mech Animation Craft Magical Mech +10 to dispel DC of mechs you craft 2AW 177 Craft Powered Mech Craft (mechcraft) 10 ranks, Knowledge (mechs) 10 ranks Can design powered mechs DM 43 Craft Steam Gear Knowledge (steam engines) 5 ranks Can build steam gear DM 43
Metamagic Feats Feat Prerequisite Benefits Book & Page # Combine Spell - Combine spells for greater effect DM 43 Empower Mech^ - +50% to variable, numeric effects spells cast from mech 2AW 176 Enlarge Mech^ - +100% to range of spells cast from mech 2AW 176 Heighten Mech^ - Cast spells at higher level from mech 2AW 177 Metamagic Wand 1 specific metamagic feat Apply metamagic feat to wand 2AW 177 Power Spell 13+ in casting ability score Add ability modifier to spell damage SQ 56 Spell Cleave Power Spell Extra spell attack after dropping target SQ 56
^ indicates feats that a mech jockey can take as bonus feats. * indicates feats that a fighter can take as bonus feats. < indicates feats that may be selected by a clockwork ranger as part of the hazard master combat style. > indicates feats that may be selected by a clockwork ranger as part of the lizard master combat style.
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