Based on some of the discussion here I decided to give "Age of Cthulhu" a shot. I picked
Death in Luxor since Harley seems to be a top-notch writer.
Reading through the module, I can see why you guys rave about this series. It does seem to have a lot more life in it than most CoC modules I've seen, and it looks like it runs fast. Seems like the plot moves along instead of having investigators stumble around in confusion, which somehow is the result of most CoC modules I've tried so far.
When my current 4E game is done maybe I'll bump this to the top of the list. The group likes Cthulhu and it'll give me an excuse to dig out my Cthulhu dice sets as well...
ONE MORE THING:
If I wanted to run it using OD&D/C&C rules instead of CoC, do you think it would work?
I was thinking of having players run low level (nothing above 3rd) non-spellcasting characters and am trying to decide if the conversion is too much trouble or not.
The main stats are similar to those of OD&D/C&C and the hit point totals don't seem too far out of line as long as they're low level...
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Marv / FinarvynDCC Minister of Propaganda; Deputized 6/8/11

DCC RPG playtester 2011,
C&C playtester 2003,
T&T since 2003,
ADRP Since 1993,
OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson