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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 12, 2011 3:44 pm 
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Far-Sighted Wanderer

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Not everyone wants to tinker that way. And if it is a 'strange notion' I'd submit that its a reality that should be accepted and addressed.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 12, 2011 7:18 pm 
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Tight-Lipped Warlock
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Can't we all just get along?


:twisted:


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 12, 2011 8:44 pm 
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Cold-Hearted Immortal

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Fortunately, this sort of question is exactly what a public playtest will reveal.

When it goes live, I hope you guys play the heck out of it, rattle around the bits, point out the holes, tell us what works – but more importantly – what doesn't work.

The only way to make sure we can release a solid game.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 12, 2011 10:16 pm 
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Tight-Lipped Warlock
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Harley Stroh wrote:
Fortunately, this sort of question is exactly what a public playtest will reveal.


:: uses Jedi mind trick ::

And when exactly did you say that public playtest was going to occur?


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 13, 2011 6:08 am 
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Ogrepuppy wrote:
Harley Stroh wrote:
Fortunately, this sort of question is exactly what a public playtest will reveal.


:: uses Jedi mind trick ::

And when exactly did you say that public playtest was going to occur?


Padawan Ogrepuppy, the Force can have a strong influence on the weak-minded. Be mindful who you attempt to influence!


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 13, 2011 6:27 am 
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Tight-Lipped Warlock
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:: eyes Harley ::

The Force is strong with this one.

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 13, 2011 11:23 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
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Oh, my will is plenty weak. But I've entered into an infernal bargain with the Chaos Lord known as Joseph Goodman.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 13, 2011 4:19 pm 
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Far-Sighted Wanderer

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I know that lots of 4e fans would switch to DCC RPG on this issue alone. (Me included.)


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Sun Jan 16, 2011 6:20 pm 
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Deft-Handed Cutpurse

Joined: Wed Oct 03, 2007 12:44 am
Posts: 264
goodmangames wrote:
You didn't have to keep up with much from TSR in the early days -- maybe one hardback a year, and of course lots of modules from which you could pick and choose. Well, I like that model. It keeps it simple.


Will the DCC RPG be sold in mainstream bookstores (the ones that survive, that is) as well as hobby stores? Would be kewl to see it stacked with D&D, Pathfinder, and Gamma World at the local Barnes and Nobles or Borders.

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Sun Jan 16, 2011 11:22 pm 
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joela wrote:
Will the DCC RPG be sold in mainstream bookstores (the ones that survive, that is) as well as hobby stores? Would be kewl to see it stacked with D&D, Pathfinder, and Gamma World at the local Barnes and Nobles or Borders.


In theory, yes, but, as you noted, "the ones that survive" is the key phrase. Borders is on its last legs and the collective impact of Kindle and iPad is knocking on Barnes & Noble's doors. Luckily B&N has the Nook going for it but November is far enough away that I'm not quite sure what the book store landscape will look like by then...

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Sun Jan 16, 2011 11:29 pm 
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Deft-Handed Cutpurse

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goodmangames wrote:
joela wrote:
Borders is on its last legs and the collective impact of Kindle and iPad is knocking on Barnes & Noble's doors. Luckily B&N has the Nook going for it but November is far enough away that I'm not quite sure what the book store landscape will look like by then...


Dislike, but it's the reality. Future future project for the DCC RPG: ebook?

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What do you mean no?


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 19, 2011 2:00 am 
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Deft-Handed Cutpurse

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An interesting comment from Jeff Dee, artist and co-writer of the original and current Villains and Vigilantes rpg:

JD: What tabletop gaming really needs right now is a really solid, really accessible introductory role-playing game. The trend lately has been for older, simpler games to become increasingly complex – and then to transform into monstrous boxed sets full of plastic minis, special dice, pre-printed maps and cards selling for upwards of 50 bucks. That is no way to bring in new players. There’s a further problem in that the ‘older, simpler’ games also tended to be unplayable by anyone who didn’t already understand the hobby. There needs to be a simple tabletop RPG that can be played successfully as written by kids who aren’t used to ‘winging it’, for under 15 bucks, preferably tied into some big trendy license so kids will be interested. I’m certainly not saying that V&V is it, because it’s not. But I think somebody needs to do this.

Sound familiar, Joseph? :wink:

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 19, 2011 10:23 am 
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As far as Ebooks are concerned, I'd love to see some stripped down pdfs that are better suited for printing and mobile viewing. If I need to access something from my Archos 70, I don't need art, I need the information, and I need it fast, I don't have time to wait for it render on a tablet with limited RAM. I also detest printing something because I need a monster, or a rule summary printed, yet have to print full color pictures of a 3 foot halfling with a 9 foot sword. I'm not saying ditch the art in products, just provide a printer/mobile friendly version without graphics, as well. Otherwise, toting huge books around becomes more convenient than a smart phone/tablet, etc due to access times.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Wed Jan 19, 2011 12:31 pm 
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Chaos-Summoning Sorcerer
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joela wrote:
current Villains and Vigilantes rpg:

Wait, what? Current Villains and Vigilantes? *drool*

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 20, 2011 7:25 am 
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maasenstodt wrote:
The moment I see that those who pre-order the book receive access to playtesting material as well as a .pdf copy of the finished product once its ready to go, I'll grab my wallet. :mrgreen:


you and me both :)

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 20, 2011 5:34 pm 
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mshensley wrote:
maasenstodt wrote:
The moment I see that those who pre-order the book receive access to playtesting material as well as a .pdf copy of the finished product once its ready to go, I'll grab my wallet. :mrgreen:


you and me both :)


Really? The PDF likely won't be until September or October. Pre-paying is called "a leap of faith."

:: shrugs ::

I feel like I can rely on Joseph to create a worthy product based on my past experiences with Goodman Games, and...I suppose others don't feel that. Too bad.

The more pre-orders, the more likely we'll see (potentially exclusive) goodies faster.


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 20, 2011 5:44 pm 
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Steely-Eyed Heathen-Slayer
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Ogrepuppy wrote:
mshensley wrote:
maasenstodt wrote:
The moment I see that those who pre-order the book receive access to playtesting material as well as a .pdf copy of the finished product once its ready to go, I'll grab my wallet. :mrgreen:


you and me both :)


Really? The PDF likely won't be until September or October. Pre-paying is called "a leap of faith."

:: shrugs ::

I feel like I can rely on Joseph to create a worthy product based on my past experiences with Goodman Games, and...I suppose others don't feel that. Too bad.

The more pre-orders, the more likely we'll see (potentially exclusive) goodies faster.


For me it's not a question of faith. I don't mind pre-ordering the DCC RPG. I'm just waiting to see if the collectors box is still an option. I don't want to pre-order the book and have the box come out soon after.

I couldn't wait for the box set and put in a pre-order last night. :D

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


Last edited by DCCfan on Sun Jan 30, 2011 1:27 pm, edited 1 time in total.

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Thu Jan 20, 2011 8:08 pm 
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Cold-Hearted Immortal
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DCCfan wrote:
For me it's not a question of faith. I don't mind pre-ordering the DCC RPG. I'm just waiting to see if the collectors box is still an option. I don't want to pre-order the book and have the box come out soon after.

Funny. I was so excited when the pre-order option came up that I bought it right away and totally forgot that there might be a deluxe boxed set later. :oops:

Ah, well. I'd probably buy both anyway. 8)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 21, 2011 9:10 am 
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Ogrepuppy wrote:
Really? The PDF likely won't be until September or October. Pre-paying is called "a leap of faith."

:: shrugs ::

I feel like I can rely on Joseph to create a worthy product based on my past experiences with Goodman Games, and...I suppose others don't feel that. Too bad.

The more pre-orders, the more likely we'll see (potentially exclusive) goodies faster.


It's not that I don't trust GG, it's that I don't trust small game companies in general. Nothing personal. If you've been around the gaming boards for a while, you might remember the various debacles from small companies that offered presales on games that were really late or never produced at all and people lost their money. Guardians of Order and West End Games are two examples I can think of. I also seem to remember people prebuying the C&C CKG and had to wait years and years before it ever came out. (Did it ever come out? It's been so long, I stopped caring.)

Also, it's a bit early as we don't even know how big the book will be. Of course that could be a good thing as the book could get bigger than expected and the price could go up and early buyers would get a good deal.

Plus I play at a game store that I like to support when possible by ordering through them.

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 21, 2011 10:00 am 
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All valid points mshensley. I'm sure Joeseph would encourage you to support your local brick and mortar game store.

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 21, 2011 10:59 pm 
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Tight-Lipped Warlock
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DCCfan wrote:
All valid points mshensley.


True.

I know I came across a little "strong" so hopefully nobody took offense. None was intended!


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Sat Jan 22, 2011 11:23 am 
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Cold-Hearted Immortal
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Sometimes I think about spending my pre-order game dollars much the same as playing the lottery. I'm helping to invest in something that may or may not pan out, knowing that if it does I'll be so happy and that if it doesn't I'm not out too much.

Don't get me wrong, I'm not rich and sometimes I think about pre-ordering Rebma (an Amber Diceless sourcebook that never appeared) from Erick Wujcik or things like that and decide that maybe I'm a sucker. On the other hand, I never felt that Erick or other guys like that are trying to scam me. Maybe those dollars turn into karma somehow.

I have trust in Goodman Games, and if some economic downfall causes my money to vanish I'll be bummed, but not half as bummed as Joseph Goodman.

I'm willing to take the gamble.

Now, if it also happens that I get early access to playtest files, free PDFs, or any other goodies, that would make me happy as well. 8)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Sat Jan 22, 2011 11:43 am 
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Mighty-Thewed Reaver
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Ogrepuppy wrote:
DCCfan wrote:
All valid points mshensley.


True.

I know I came across a little "strong" so hopefully nobody took offense. None was intended!


No problem. The only time I've felt that prebuying a game was worthwhile was with the DragonAge game from GR. They made it worth doing by giving you the pdf immediately and the physical product came out just a month or so later. Even then I wouldn't have done it if the game wasn't coming out for another 10 months.

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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 28, 2011 3:10 pm 
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Tight-Lipped Warlock

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My wife just placed a pre-order for me as an early, early birthday present. Man, I'm a lucky guy!

I'm really looking forward to DCC. What I've heard of it, it sounds like the games I *try* to run with D&D. I think it will be nice to have a game built from the ground up to support this kind of play.

That said, any early PDF, playtest or other goodies would be really awesome. I know Goodman already has my (wife's) money. But November is SO far away...


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 Post subject: Re: Designer's Blog #1: What It Is, And What It Isn't
PostPosted: Fri Jan 28, 2011 8:28 pm 
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Will we get to see the Wicked Fantasy Factory mook rules or the awesome finishing move system in this (As a side bar, at most)?


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