Mike_Ferguson wrote:
Imagine the traditional Call of Cthulhu game viewed through the lens of a cliffhanger serial, such as Buck Rogers or Indiana Jones, and you've got the idea.
That dangerous and dusty old book your investigator is carrying may come in handy (or may drive you insane), but the revolver your investigator is carrying will come in handy too ... and at some point during the adventure, you'll probably need to use it.
This sounds pretty cool! I need to look for these!
GnomeBoy wrote:
Yeah, Fin, I don't know if you meant it that way, but your question makes it sound like AoC is a separate game unto itself -- when it is a series of adventure modules.
Clearly a mis-understanding on my part, as I thought it was its own rules system. I didn't realize that these were modules designed to fit into the regular CoC rules.

_________________
Marv / FinarvynDCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015;
OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson