One of the things that turns me off most of 3e/Pathfinder is the power level. Stats are inflated way too much. If an 18 is the highest a normal person can achieve, magic should be able to exceed this limit, but not ridiculously so. I'd like to see the old cap of 25 in place, or something similar. There should be less emphasis on stats, and more on cool stuff. In 3E/Pathfinder, players reject the more flavorful items and opt for mechanical benefits? Robe of Useful Items? (My all time favorite magical item, btw) Sell it and buy a +2 headband of intellect. Folding Boat? Hocked for an extra plus on a weapon. This takes a lot of the coolness factor out of the game and makes it an exercise in mathematics only. I'd like to see the entire power scale trimmed down. Cap hit points at level 10 ala 1e, max pc attacks at 3. This will speed up combat immensely and make evocation spells useful again. Fireball has stayed the same damage for 30 years, yet hit points have tripled or quadrupled.
In a nutshell, I just want to see smaller numbers. Scale hit points, attacks, damage modifiers all back, and we'll have the same combat we have now, just fewer numbers to add.
Anyway, just my two cents.
While this doesn't speak directly to the question of "numbers," one of Joseph's directives for the DCC was to ensure that magic is magical again. You don't give up a robe of many things
.... it might be the only one in existence!
Magic items are no longer buffs to be slotted. They are awesome antiquarian relics that don't admit to the laws of physics. They are magical
_________________The lucky guy who got to write some Dungeon Crawl Classics.DCC Resource thread:
character sheets, judge tools, and the world's fastest 0-level party creator.