Ogre Cave Reviews Death in Luxor

A forum dedicated to our new line of officially licensed Call of Cthulhu adventure modules.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
User avatar
xredjasonx
Deft-Handed Cutpurse
Posts: 254
Joined: Tue Mar 11, 2008 10:12 am
Location: Portland, Oregon

Ogre Cave Reviews Death in Luxor

Post by xredjasonx »

RogerBlake
Ill-Fated Peasant
Posts: 3
Joined: Thu Dec 30, 2010 7:13 am

Re: Ogre Cave Reviews Death in Luxor

Post by RogerBlake »

The author has complete a high-quality job of organizing the adventure. There are six major scenes covering a lot of the staples of a good Call of Cthulhu adventure: a gruesome crime prospect to investigate, a prison to run away from, some shady spots to meet NPCs in, and of course, eldritch sites to explore. These scenes can be accessed in many diverse orders, and each clearly states probable entry and exit points so that a warden can easily maintain the flow of the adventure. NPC encounters are also handled well, with adequate notes on qualities traits and a helpful "question and answer" format that makes it easy to keep track of key information that should be presented to the players. No adventure runs itself, and a Keeper will still need to do some work to prepare this game, but the job has been made a lot easier here than is often the case.
Post Reply

Return to “Age of Cthulhu”