One thing I've seen little feedback on are the optional rules designed to "balance" encounters. A tough thing in Eldritch, where there is a lot of chaotic "swing" in battle. Most find the odds are stacked in favor of the PCs, but like Games of Yore, the odds can turn quickly against the heroes. Predicable is not so much part of the ERP makeup. What's been your experience?
Session 26- All players present.
As always the game went smoothly. I created the Ivory golem on the spot. It was pretty easy with the creature creation rules.