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 Post subject: New X-Crawl & Dragonmech
PostPosted: Thu Jul 30, 2009 5:37 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
When can we expect some more X-Crawl & Dragonmech products? There was some talk on the boards about Dragonmech Battles & Playtesting a new edition of X-Crawl, but then nothing. An update would be nice.


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Fri Jul 31, 2009 11:48 am 
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Chaos-Summoning Sorcerer
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Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
Don't know about X Crawl, but as far as I know DragonMech Battles is still coming out...someday.

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Dieter Zimmerman
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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Feb 01, 2010 7:29 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Bang Bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Feb 01, 2010 9:48 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2692
Location: San Jose, CA
All still in the "sooner or later" category. Working on them...slowly...

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Apr 19, 2010 3:16 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Boom Bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sat Jun 12, 2010 9:31 am 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Steam bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Aug 16, 2010 5:59 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Ether Bump!!!!!!!!!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sat Oct 16, 2010 3:16 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Flaming Bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sat Oct 16, 2010 6:33 pm 
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Chaos-Summoning Sorcerer
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Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
goodmangames wrote:
All still in the "sooner or later" category. Working on them...slowly...

As far as I know, nothing has changed.

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Dieter Zimmerman
Drunk & Sailor


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sat Dec 11, 2010 5:15 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Holiday Bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sun Dec 12, 2010 1:57 am 
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Chaos-Summoning Sorcerer
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Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
mythfish wrote:
goodmangames wrote:
All still in the "sooner or later" category. Working on them...slowly...

As far as I know, nothing has changed.


And still the same as far as I know. :)

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Dieter Zimmerman
Drunk & Sailor


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Thu Feb 03, 2011 12:10 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Siege Bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sun Feb 06, 2011 12:09 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2692
Location: San Jose, CA
Is this "any excuse for a bump"? :)

DragonMech Battles is still on the agenda, for "one of these days," though not in the near future.

Brendan's still working on his next iteration of Xcrawl, too, also in the "one of these days" category.

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sun Feb 06, 2011 8:28 pm 
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Chaos-Summoning Sorcerer
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Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
I recently got back into playing GW's Blood Bowl game, and I was thinking that Xcrawl would be really cool in a more board game style...maybe something like the new Castle Ravenloft game, but with rules for creating your own characters and campaign play.

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Dieter Zimmerman
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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Sun Feb 13, 2011 11:22 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2692
Location: San Jose, CA
Totally agree. Brendan and I have talked about the format for the new Xcrawl. I think it would be really cool to include poster-size full-color arena maps, with little cardboard chits for "standard" obstacles (barrels, razor wire, etc.) as well as the monsters specific to a few dungeons.

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Feb 21, 2011 8:40 pm 
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Deft-Handed Cutpurse
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Joined: Sun Jan 22, 2006 9:47 pm
Posts: 212
Location: Central Florida
Bumping because it is my birthday today

and I want more Dragonmech too

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Over 30 years spent gaming, all sorts of systems, feel free to ask me anything, no guarantees I will have an answer.


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Wed Jul 06, 2011 1:27 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Fireworks Bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Aug 08, 2011 3:20 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Dead board Bump??


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Aug 08, 2011 3:54 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2290
Location: Left Coast, USA
I'm sure GG is all about the DCC RPG right now, in practical terms, anyway.

If DCC hits it off, maybe there'd be a Dragonmech version or campaign book...

Of course, it never hurts to bump to keep the notion that people want more of the game alive.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Aug 08, 2011 11:30 pm 
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Chaos-Summoning Sorcerer
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Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
GnomeBoy wrote:
If DCC hits it off, maybe there'd be a Dragonmech version or campaign book...

I don't feel like that would be a very good match, at least not without some big changes to the DCCRPG rules.

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Dieter Zimmerman
Drunk & Sailor


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Fri Sep 09, 2011 3:04 pm 
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Wild-Eyed Zealot

Joined: Sun May 18, 2008 7:47 pm
Posts: 81
GnomeBoy wrote:
If DCC hits it off, maybe there'd be a Dragonmech version or campaign book...

While I'd like to keep DragonMech alive, I don't really want a DCC rpg version. What I really want is DragonMech Battles which they had been testing so it is hopefully close to done.

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Dennis Payne
Identical Games


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Dec 19, 2011 12:42 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Holiday Bump!


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Dec 19, 2011 4:34 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2251
Location: Chicago suburbs
mythfish wrote:
I was thinking that Xcrawl would be really cool in a more board game style...maybe something like the new Castle Ravenloft game, but with rules for creating your own characters and campaign play.

Totally cool idea! I like the idea of having characters moving around on a board. It seems to fit the feel of Xcrawl.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Thu Feb 09, 2012 11:27 am 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Cold Weather Bump! :shock:


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 Post subject: Re: New X-Crawl & Dragonmech
PostPosted: Mon Jun 04, 2012 6:17 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 261
Location: Wichita, KS
Summer Bump!!


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