fathead wrote:
Jengenritz wrote:
- Set party. I love the "choose-a-team" design, but it can lead to teams getting hosed because they didn't take THE ONE CHARACTER that was perfect for the encounter. While we balance that out over the course of the entire module, next year we'll do something new. Every team will be composed of exactly the same pregens. Now more than ever you'll be tested on what you can do in the moment with what you're given.
I gotta say...I'm sad to see this go. I always loved sitting with a cup of coffee and an excel spreadsheet, scouring each pregen and deciding which ones to take...BUT, I also agree that a set party makes it easier to compare apples to apples (and is probably a lot less work on your writers/playtesters/editors).
I have to agree with Fathead here. I know we invest a great deal of time trying to find the perfect combination of characters for this years adventure. This year it did not work out so well for us (it was not horrible), but we read way too much into the previews and it did skew our selections (incorrectly) on the characters to take.
This is one of the things that makes the DCC harder than other tourneys. But will it be a big issue? No.
fathead wrote:
Jengenritz wrote:
- Advancement will be based on cash value in hand at the end of the round, plus any post-round decisions you make. That is the ONLY requirement to advance. Monster kills you make, puzzles you solve, traps you avoid, deaths you incur are all significant only in how they earn or cost you money. Before you start thinking that you're going to be scraping copper pieces off the bottom of someone's shoe, let me assure you: you'll be after high-value items, not piles of coins. Easy to find, easy to track, and easy to get killed over.
Your scoring methods have always been fantastic, so I'm surprised that you've opted to change it...but, as you've said, change is what the DCC Tournament is all about...and I have to admit, I'm
REALLY intrigued by the "post-round decisions".
Well, once again I (mostly) agree with Fathead. The scoring system that you use is fairly good. It rewards group for their actions and choices. Yes, I will admit that we have been stunned on occassion on what we could get points for... but in a way, that is part of the DCC.
I am not sure that the treasure method is any better than your existing method. But only time will tell...
Hamakto