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 Post subject: Favorite DCC Modules
PostPosted: Fri Feb 26, 2010 9:41 am 
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I have some of the DCC modules and am looking at acquiring more. What I wanted to know is: which are the "best" or "favorite" DCC that I should be looking for?

I was thinking of the GenCon Tournament modules:
2004: Crypt of the Devil Lich (DCC #13)
2005: Vault of the Dragon Kings (DCC #30)
2006: Palace in the Wastes (DCC #49)
2007: Chronicle of the Fiend (DCC #52)

What do you think? Any suggestions?

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 Post subject: Re: Favorite DCC Modules
PostPosted: Fri Feb 26, 2010 9:44 am 
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Oh, I forgot that I have a high interest in the old school conversions.

DCC #3: The Mysterious Tower (Castles and Crusades)
DCC #7: The Secret of Smuggler's Cove (Castles and Crusades)
DCC #37: The Slithering Overlord (Castles and Crusades)

Any others I've missed?

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Favorite DCC Modules
PostPosted: Fri Feb 26, 2010 12:25 pm 
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Castle Whiterock is pretty much a "must".

I'm personally very fond of #29 and #48, the compilations of short lower-levels adventures.

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 Post subject: Re: Favorite DCC Modules
PostPosted: Sun Feb 28, 2010 8:00 am 
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Get the Castle Whiterock boxed set (#51), its all sorts of awesome. Id also recommend the sort of prequel 51.5 (The Sinister Secret of Whiterock) along with it.

My other favorites...
#29 Into the Wilds
#44 Dreaming Caverns of the Duergar
#17 Legacy of the Savage Kings
#7 The Secret of Smuggler's Cove
#40 The Devil in the mists
#12 The Blackguards revenge
#12.5 Iron Crypt of the Heretics
#13 Crypt of the Devil Lich

Other honorable mentions...
#6 Temple of the Dragon Cult
#8 Mysteries of the Drow
#10 The Sunless Garden
#15 Lost Tomb of the Sphinx Queen
#16 Curse of the Emerald Cobra
#25 The Scaly God
#45 Malice of the Medusa
#47 Tears of the Genie

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 Post subject: Re: Favorite DCC Modules
PostPosted: Mon Mar 01, 2010 3:28 pm 
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mythfish wrote:
Castle Whiterock is pretty much a "must".

I'm personally very fond of #29 and #48, the compilations of short lower-levels adventures.

I saw this at Games Plus and it's heavy. Is it full of bricks or something? :P It was also $99, so I'll need to save up just a bit....

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Favorite DCC Modules
PostPosted: Mon Mar 01, 2010 3:45 pm 
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Well, I did it. Ordered both the DCC 51 boxed set and DCC 51.5 prequel module. Looking forward to reading, and reading, and reading.... 8)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Favorite DCC Modules
PostPosted: Wed Mar 03, 2010 2:40 pm 
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Location: Right behind you! Aaah!
Curse of the Emerald Cobra is my fave. I added a couple of patrols on flying mounts in the open area and it turned into basically a single huge running battle from platform to platform. Good times! Fortunately, the players were a little up-level for it, so taking on the whole village at once wasn't a suicide run.

-The Gneech 8)

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 Post subject: Re: Favorite DCC Modules
PostPosted: Fri Mar 05, 2010 10:37 am 
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the_gneech wrote:
Curse of the Emerald Cobra is my fave. I added a couple of patrols on flying mounts in the open area and it turned into basically a single huge running battle from platform to platform

Hey ... that does sound really cool! I'm always looking for a new twist on an adventure and this looks like a lot of fun. I'll have to check it out,m too!

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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