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 Post subject: Re: steam power ideas
PostPosted: Sun Jun 14, 2009 3:33 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
If you leave in the puppets they could(possibly)throw the grenades for you!
On a different note chains times 3 + puppet + flame gun + rc unit(if available)=


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 Post subject: Re: steam power ideas
PostPosted: Wed Jul 22, 2009 4:35 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
aligator shoes + plungers=


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 Post subject: Re: steam power ideas
PostPosted: Sun Sep 20, 2009 12:19 am 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
boiler times 5 + puppet times 3 =


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 Post subject: Re: steam power ideas
PostPosted: Mon Sep 21, 2009 12:40 pm 
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Hard-Bitten Adventurer

Joined: Sat Mar 01, 2008 7:57 pm
Posts: 133
abe wrote:
If you leave in the puppets they could(possibly)throw the grenades for you!
On a different note chains times 3 + puppet + flame gun + rc unit(if available)=


I'm getting the image of a small, remote-controlled mech, armed with a changler and a flame nozzle.

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I am Omnirahk, half-Rahkshi ("Omni") of the WotC forums. I consider "Psionics in DragonMech" (see my website) my greatest contribution to anything d20 so far. At least, it's my most successful topic.


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 Post subject: Re: steam power ideas
PostPosted: Thu Sep 24, 2009 11:50 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
Now your getting it again!


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 Post subject: Re: steam power ideas
PostPosted: Mon Sep 28, 2009 2:40 pm 
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Hard-Bitten Adventurer

Joined: Sat Mar 01, 2008 7:57 pm
Posts: 133
How about this one? (I've used it before. Let's see what you all can come up with).

steam grappler + fog generator + fan + automator + on/off switch

After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else...

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I am Omnirahk, half-Rahkshi ("Omni") of the WotC forums. I consider "Psionics in DragonMech" (see my website) my greatest contribution to anything d20 so far. At least, it's my most successful topic.


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 Post subject: Re: steam power ideas
PostPosted: Mon Nov 23, 2009 1:08 am 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
Oaksoul Elite wrote:
How about this one? (I've used it before. Let's see what you all can come up with).

steam grappler + fog generator + fan + automator + on/off switch

After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else...

smoke screen?


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 Post subject: Re: steam power ideas
PostPosted: Mon Nov 23, 2009 10:21 am 
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Hard-Bitten Adventurer

Joined: Sat Mar 01, 2008 7:57 pm
Posts: 133
abe wrote:
Oaksoul Elite wrote:
How about this one? (I've used it before. Let's see what you all can come up with).

steam grappler + fog generator + fan + automator + on/off switch

After I get a few guesses, I'll say how I used it. Though I wonder if anyone can come up with anything else...

smoke screen?


More or less - but I didn't put water in the fog generator. Just imagine using healing potions and firing it in amongst the zombies. They're taking damage while allies are healing. Or going with DragonMech's loose, inventive approach, using a limited supply of alchemically-processed gorgon's blood to create a cloud of petrification. :twisted: :lol:

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I am Omnirahk, half-Rahkshi ("Omni") of the WotC forums. I consider "Psionics in DragonMech" (see my website) my greatest contribution to anything d20 so far. At least, it's my most successful topic.


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 Post subject: Re: steam power ideas
PostPosted: Sat Dec 19, 2009 11:17 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
chain +gripper=?


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 Post subject: Re: steam power ideas
PostPosted: Mon Mar 01, 2010 12:36 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
goo gun+ puppet times 5=?


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 Post subject: Re: steam power ideas
PostPosted: Tue Mar 02, 2010 4:19 pm 
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Deft-Handed Cutpurse

Joined: Sun Apr 17, 2005 6:48 pm
Posts: 262
Location: Wichita, KS
Tarbaby.


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 Post subject: Re: steam power ideas
PostPosted: Thu May 05, 2011 7:45 pm 
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Hard-Bitten Adventurer

Joined: Sat Mar 01, 2008 7:57 pm
Posts: 133
I just put together a new combo: force generator + lobber + fin + apparatus = bulldozer cannon. Send a wall of force flying straight at your foe, or by using the trigger to turn on the fin, send it slamming right down on top of them. I handle it as a the enemy needing to make a reflex save to avoid 2d8 force damage and either be pushed 5 feet or knocked prone. Sure, I played a little loose with the rules here, but I think it work. And for reference, I've been calculating the save DC = Intelligence modifier plus the number of steam powers in the apparatus.

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I am Omnirahk, half-Rahkshi ("Omni") of the WotC forums. I consider "Psionics in DragonMech" (see my website) my greatest contribution to anything d20 so far. At least, it's my most successful topic.


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 Post subject: Re: steam power ideas
PostPosted: Thu Jul 05, 2012 10:33 pm 
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Ill-Fated Peasant

Joined: Thu Jul 05, 2012 5:49 pm
Posts: 3
The topic is bit misleading and talking about coming up with combinations but here are some powers that I have come up with.

[Reservoir]

Cost: 60gp
Assistants: 0
Size: small (16)
Weight: 6lbs

This compartmentalized tank holds up to 5 units of any alchemical fluid, potion or poisons. The fluids may be freely dispensed into containers by opening a valve and draining them. They can also be directed into pumps or combined with other effects such as pilot lights. However you are unable to amplify the potion/alchemical effects. A fuel tank doubles the amount of fluids to 10 and a fuel maximizer is able to double the uses 2 to 1.

Thus combined with a pump a pilot light a set of amplifiers and filling the tanks with acid you could have a flamethrower that burned and corrodes in a line. A flask of oil would do additional fire damage from the sticky oil etc.

[Applicator]

Cost: 80gp
Assistants: 0
Size: Small (12)
Weight: 8lbs

This allows a steam powers output to be changed into a melee touch attack. Unlike lobbers or pumps it concentrates the effect into a number of charges which must be expended or dumped before a new effect is introduced. Most mundane substances such as acids, oil, alchemists fire, a pilot light etc, get a 1 flask to 5 charges output. Magical fluids such as potions however are only 1 to 1 else they are ineffective. The steam power can store 10 charges of any one substance at a time. Loading a flask of oil or potion directly into it is a full round action that requires unscrewing the housing. Loading from an attached steam power is a free action. unloading is a standard action and empties into an adjacent square as a touch attack. This only has the effect of 1 charge even though all charges are lost.
A fuel maximizer can double the amount of power to charges but fuel maximizers do not stack down the line even if used with a reservoir or fuel tank.

Normal mundane uses can be extending out gear oil, paints, combined with a water pump to wash something or any number of useful processes. Combat applications involve painting enemies with acid, poison, alchemist fire or another steam powers output

[Capacitor]

Cosr: 100gp
Assistants: 0
Size: Tiny (6)
Weight: 4lbs

Using a standard action to pull a lever or operate a crank to build up charge and/or wind a mainspring. Storing 5 such actions to grant between +1 and +5 bonus for use with another steam power. The bonus then can be used to extend a powers effect by 5 feet per charge or add +1 damage to the output of a power such as a iron arms attack or a spark generator. The user may freely select how many charges if any the device will use. An automator would allow the device to generate 1 charge on its own per combat round.


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 Post subject: Re: steam power ideas
PostPosted: Sat Dec 29, 2012 9:37 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
maniuplitar times 4 plus chains times 2?


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 Post subject: Re: steam power ideas
PostPosted: Fri Oct 11, 2013 2:49 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 23, 2004 4:42 pm
Posts: 44
flamer + puppetter


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