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 Post subject: Sih'hel
PostPosted: Tue Aug 04, 2009 7:02 pm 
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Wild-Eyed Zealot

Joined: Sun May 18, 2008 7:47 pm
Posts: 81
I was looking at the Sih'hel found in DCC #51.5. They have a SR of 6 with 1 Warrior Level. The Sorcerer 2/Cleric 2 Oracle is missing the SR. I assume it should be 9 (5 + class levels) but 3.5 isn't always consistent about SR progression.

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 Post subject: Re: Sih'hel
PostPosted: Mon Aug 31, 2009 6:53 pm 
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Well I didn't get any response for my first question. Hopefully that is due to my suggestion of 5+class level SR seems reasonable and not because you feel I'm not worth your time.

Nevermind. It does seem obvious with the description that they must be grabbing the opponent. I guess I shouldn't have been reading it late at night.

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Last edited by dulsi on Mon Aug 31, 2009 7:44 pm, edited 1 time in total.

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 Post subject: Re: Sih'hel
PostPosted: Mon Aug 31, 2009 7:27 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 609
Location: Auburndale, FL
It says in my copy of #51.5 that the suckers drain the strength from a grabbed opponent dealing one point of strength damage each round that the hold is maintained. So I would say only useable in a hold. As far as SR goes 9 seems resonable to me.

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 Post subject: Re: Sih'hel
PostPosted: Tue Sep 01, 2009 9:56 am 
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Cold-Hearted Immortal
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It might also get a faster response if you had "Question about the Sih'hel" or "Question about Sinister Secret" as a title. I know the writers and evil overlords read the forums, but they have a work load to keep up with, too. It's not a bad thing to be obvious.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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