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 Post subject: Sih'hel
PostPosted: Tue Aug 04, 2009 5:02 pm 
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Wild-Eyed Zealot

Joined: Sun May 18, 2008 5:47 pm
Posts: 81
I was looking at the Sih'hel found in DCC #51.5. They have a SR of 6 with 1 Warrior Level. The Sorcerer 2/Cleric 2 Oracle is missing the SR. I assume it should be 9 (5 + class levels) but 3.5 isn't always consistent about SR progression.

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 Post subject: Re: Sih'hel
PostPosted: Mon Aug 31, 2009 4:53 pm 
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Wild-Eyed Zealot

Joined: Sun May 18, 2008 5:47 pm
Posts: 81
Well I didn't get any response for my first question. Hopefully that is due to my suggestion of 5+class level SR seems reasonable and not because you feel I'm not worth your time.

Nevermind. It does seem obvious with the description that they must be grabbing the opponent. I guess I shouldn't have been reading it late at night.

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Last edited by dulsi on Mon Aug 31, 2009 5:44 pm, edited 1 time in total.

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 Post subject: Re: Sih'hel
PostPosted: Mon Aug 31, 2009 5:27 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 6:23 am
Posts: 634
Location: Auburndale, FL
FLGS: The Comics Club
It says in my copy of #51.5 that the suckers drain the strength from a grabbed opponent dealing one point of strength damage each round that the hold is maintained. So I would say only useable in a hold. As far as SR goes 9 seems resonable to me.

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 Post subject: Re: Sih'hel
PostPosted: Tue Sep 01, 2009 7:56 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2896
Location: Left Coast, USA
FLGS: Bizarro World
It might also get a faster response if you had "Question about the Sih'hel" or "Question about Sinister Secret" as a title. I know the writers and evil overlords read the forums, but they have a work load to keep up with, too. It's not a bad thing to be obvious.

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VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L13, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 50' rope, 3d ration, 4-leaf clover (Find secret doors) (+1), Com +1

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TARR, C, Hunter, S14, A11, Sm15, P13, I7, L7, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, 10' chain, torch, Fox's cunning (traps), Com

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