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 Post subject: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Mon Aug 03, 2009 2:36 pm 
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Hard-Bitten Adventurer

Joined: Wed Jun 10, 2009 7:22 pm
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Anyone checked out the new Age of Cthulhu adventure? Thoughts?


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Wed Aug 05, 2009 2:31 am 
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I bought it last week but have only had chance to take a quick glimpse at it.

The things that stand most out for me at the moment are the Americanisms. Now obviously its written by an American and the investigators are presumed American - but if you set the adventure in Britain it'd be nice if the Americanisms were relaxed a bit so that you can experience the adventure from the point of view of its setting and its protagonists. One example being the handout leaflet that should be written in English but colourful is spelt in American English.

A mistake that some American writers make at times rears its head in this scenerio too. It leaves you with the impression that London is Britain and that everything in England is just five minutes away from the centre of London. The two examples of this that I noted: The investigators arrive at the docks in the late afternoon just prior to attending the gala at the museum in London. The docks at which they arive would be either Southampton or Liverpool - cities that are hours away from London. Once at the gala one attendee needs to leave at 9.30 p.m. because he has an RSC event to attend in Stratford - making it sound like its five minutes away - instead of half way across the country.

Aside from my personal gripes, the outline of the plot looks good so far - but I've only skimmed through it I haven't read it yet.

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'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Wed Aug 05, 2009 8:07 am 
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Hard-Bitten Adventurer

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Interesting. What about the maps and handouts, are they as dark as they were in Death in Luxor?


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Thu Aug 06, 2009 1:58 am 
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Far-Sighted Wanderer
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JonHook wrote:
Interesting. What about the maps and handouts, are they as dark as they were in Death in Luxor?


They're much lighter and easier to see/read in MiL.

I've read a bit more and the scenerio looks like it should be fun to run. There are maybe too many instances of SAN loss for my personal taste and the spelling errors of place names - though not detracting from the adventure - are a little annoying. Leister, White Chapel and Debonshire instead of Leicester, Whitechapel and Devon (though the latter would seem to be simply a typo).

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'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Sat Aug 08, 2009 9:14 am 
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Hard-Bitten Adventurer
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Thanks Garuda for the thought-provoking input. (You get extra points for being a Blackadder fan! It's a close call, but Blackadder II was probably my personal favorite of the series.)

I made an effort to insert little "British-isms" into the text, but there's certainly potential for more! Writing an adventure set in another country (especially when the adventure is also set in another time period) is always a challenge, to be sure. As you say, an American writing about another country will no doubt view it through an "American prism" so to speak. My personal design goal when writing an adventure is to write an adventure that's fun to play first and foremost, but I can say with certainty that I spent more time in the "research phase" of this project than anything I've written to date.

This brings to mind an old X-Files episode set in a New Jersey town—Mulder is shown driving his car past tall buildings in a NYC-style area, whereas in reality most of the town in question is actually rather modest suburbs with no skyscrapers to be had. I had a private chuckle over that, but it didn't diminish my enjoyment of the episode. I rather liked the idea of a weird parasitic creature living a mere 30 minutes away!

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DCC #26 The Scaly God
DCC #60 Thrones of Punjar
Monstercology: Orcs
Age of Cthulhu 2: Madness in London Town
Co-author Age of Cthulhu 5: The Long Reach of Evil
Co-author 2006, 2007, 2008 Tourney DCCs

Visit Rick's RPG Blog Jabberwock's Rest


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Sun Aug 09, 2009 10:25 am 
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Wild-Eyed Zealot

Joined: Sat Feb 21, 2009 8:14 am
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I just finished reading it yesterday and it is indeed a nice little adventure, and i like the link to Death in Luxor. The Map are indeed lighter so easier to see and read.

Although I noticed a typo/error in Vernons flat. The bedroom (2-3) and the bathroom (2-4) doesn't match up with the map: They've been inverted.

Other then that it's a great module.

Garuda wrote:
<Snip>...the spelling errors of place names - though not detracting from the adventure - are a little annoying. Leister, White Chapel and Debonshire instead of Leicester, Whitechapel and Devon (though the latter would seem to be simply a typo).


Yeah I notice, but oddly enough, those spelling mistakes are limited to the description of the wax museum. Elsewhere Leicestershire and Devon(shire) is spelled correctly.


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Mon Aug 10, 2009 1:08 pm 
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Is it possible that the spelling mistakes were actually pronunciation guides for the unfamiliar?

Probably not, I guess, but it would help if you've never heard Leicester pronounced out loud before....

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Tue Aug 11, 2009 9:33 am 
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Wild-Eyed Zealot

Joined: Sat Feb 21, 2009 8:14 am
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GnomeBoy wrote:
Is it possible that the spelling mistakes were actually pronunciation guides for the unfamiliar?


Doubtful, very Doubtful.

-Leicester was written properly previously in Chapter 4 (IIRC);
-Debonshire, is very likely just a typo since the V and B and next to each other;
-And Whitechapel in one word isn't hard to pronounce, and if you look at the picture it is written properly on the base of the Jack the Ripper mannequin.

Anyway it is nothing seriously major.


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Tue Aug 11, 2009 10:52 am 
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Cold-Hearted Immortal
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Now I'm trying to remember if I ever visited Why-Tech-uh-Pel... :wink:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Tue Aug 11, 2009 4:18 pm 
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Hard-Bitten Adventurer
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I owe up to misspelling Leicester—clearly I wrote some sections from the padded cell Harley keeps me locked in much of the time. :oops:

As far a hard pronunciations, try visiting Wales if you want a real challenge!

_________________
DCC #26 The Scaly God
DCC #60 Thrones of Punjar
Monstercology: Orcs
Age of Cthulhu 2: Madness in London Town
Co-author Age of Cthulhu 5: The Long Reach of Evil
Co-author 2006, 2007, 2008 Tourney DCCs

Visit Rick's RPG Blog Jabberwock's Rest


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Wed Aug 12, 2009 10:31 am 
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Cold-Hearted Immortal
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Rick Maffei wrote:
As far a hard pronunciations, try visiting Wales if you want a real challenge!


It helps to remember that W is a vowel...

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Thu Aug 13, 2009 5:16 pm 
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Tight-Lipped Warlock
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GnomeBoy wrote:
Rick Maffei wrote:
As far a hard pronunciations, try visiting Wales if you want a real challenge!


It helps to remember that W is a vowel...


Err..whh.....^ that just cost me some sanity. :shock:

(I'd love to learn Welsh.)

_________________
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Anyone checked out MADNESS IN LONDONTOWN yet?
PostPosted: Fri Aug 14, 2009 10:22 am 
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Ogrepuppy wrote:
GnomeBoy wrote:
It helps to remember that W is a vowel...

Err..whh.....^ that just cost me some sanity. :shock:

It's twue!

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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