We're still playing 3.5 -- or should I say 'back to playing 3.5'...? One member is agitating to switch to Pathfinder, but the rest of us are, shall we say, 'reluctant' to spend money on a game that's very similar to what we have. Are we still tripping up occasionally on rules switches from 3.0 to 3.5? Yes, is the short answer. (I give short answers, since their easier to type here from the short bus.) Do we want to blur three systems together and bog down the sessions? My personal answer is 'no'.
We rotate GMing duties. Given that I have about two or three years worth of 3.5 material I could run (four? Castle Whiterock, I'm looking at you! ...lustily...), and that others have material as well, I don't predict switching systems in the near future. I will take a serious look at either/both D&D 5th Edition or Pathfinder Redux when they come along....
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.Playing RPGs since 1977
• Quasi-occasional member of the Legion of 8th-Level Fighters.—Here Be DCC Monsters—VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L13, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 1d ration, 4-leaf clover (Find secret doors) (+1), Com +1
SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 4, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, waterskin, torch, Seventh son (Spell checks), Com +1
TARR, C, Hunter, S14, A11, Sm15, P13, I7, L7, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, Fox's cunning (traps), Com
TELVA, N, Herbalist, S13, A6, Sm9, P6, I12, L10, AC 9, HP 2, Club +1 1d4+1, Init -1, R -1, F 0, W -1, Chain 10', Herbs- 1 lb., 50' rope, 2d ration, torch, Speed of cobra (Init), Com