We're still playing 3.5 -- or should I say 'back to playing 3.5'...? One member is agitating to switch to Pathfinder, but the rest of us are, shall we say, 'reluctant' to spend money on a game that's very similar to what we have. Are we still tripping up occasionally on rules switches from 3.0 to 3.5? Yes, is the short answer. (I give short answers, since their easier to type here from the short bus.) Do we want to blur three systems together and bog down the sessions? My personal answer is 'no'.
We rotate GMing duties. Given that I have about two or three years worth of 3.5 material I could run (four? Castle Whiterock, I'm looking at you! ...lustily...), and that others have material as well, I don't predict switching systems in the near future. I will take a serious look at either/both D&D 5th Edition or Pathfinder Redux when they come along....
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!
Here Be DCC Monsters...
General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork
Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)