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 Post subject: Can there be a DCC 3.5 Archive?
PostPosted: Mon Feb 02, 2009 1:57 pm 
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Far-Sighted Wanderer
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Location: Twin Cities
Hi guys, I know that Goodman has moved on to the 4E world, but is it possible that you could put your old descriptions and covers of the now out-of-print DCCs back online in an archive or reference form? It would be really helpful with those of us who are still collecting/organizing the previous modules.

It seems like something even Wizards has done to help everyone keep track of what they have/want and then also to provide a historical reference. I know some of the adventures go in a sequential order and they all have a general audience as far as level. That information is really great to have when trying to organize the order in which they were published, how they fit together, and how they are set for different player levels.

I'm thinking this could literally be a one-page deal similar to the old adventure finder, but with the flavor sales text you had on each individual module. Something to use as a quick reference and searchable. So it wouldn't take up too much (online) space.

Anyone else agree there should be an archive?


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Mon Feb 02, 2009 3:33 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
I had thoughts of asking this same basic question myself.... It'd also be cool if it had the various expansion pdf's attached to their respective module descriptions, too, like putting the Welwyn pdf with the DCC11 entry.

Consider me in the 'plus' column for this. And I hope that fact is not a minus.... :roll:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Mon Feb 02, 2009 6:27 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 605
Location: Auburndale, FL
An archive of 3.5 DCCs would be useful and nice to have access to.

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Mon Feb 02, 2009 6:47 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
This is a great idea. We'll see about ways to implement. It would be a shame to lose all that history.

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Mon Feb 02, 2009 8:26 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
All the 3.5 info is still on the web site. Just click "3E mods" on the DCC sidebar.

http://www.goodman-games.com/dcc-modules3e.html

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Mon Feb 02, 2009 11:43 pm 
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Far-Sighted Wanderer
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Joined: Sun Jun 22, 2008 12:10 am
Posts: 42
Location: Twin Cities
goodmangames wrote:
All the 3.5 info is still on the web site. Just click "3E mods" on the DCC sidebar.

http://www.goodman-games.com/dcc-modules3e.html
Ah, thank you for pointing that out! I must be loosing my marbles!

GnomeBoy wrote:
It'd also be cool if it had the various expansion pdf's attached to their respective module descriptions, too, like putting the Welwyn pdf with the DCC11 entry.
GG, what do you think?


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Tue Feb 03, 2009 6:33 am 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
Ramone wrote:
GnomeBoy wrote:
It'd also be cool if it had the various expansion pdf's attached to their respective module descriptions, too, like putting the Welwyn pdf with the DCC11 entry.
GG, what do you think?


Good idea...that's why we did it a year ago!

http://www.goodman-games.com/5010preview.html

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Tue Feb 03, 2009 9:42 am 
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Far-Sighted Wanderer
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Joined: Sun Jun 22, 2008 12:10 am
Posts: 42
Location: Twin Cities
goodmangames wrote:
Ramone wrote:
GnomeBoy wrote:
It'd also be cool if it had the various expansion pdf's attached to their respective module descriptions, too, like putting the Welwyn pdf with the DCC11 entry.
GG, what do you think?


Good idea...that's why we did it a year ago!

http://www.goodman-games.com/5010preview.html

Man, you guys are just all over this archive thing! I feel both relieved and embarrassed (for not seeing it sooner). Thanks! :D


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Tue Feb 03, 2009 12:34 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Okay, here's my next big idea.... What about a service that tells people the answer to their questions and idle wonderings before they embarrassingly post them in the forum? Goodman Games has created so many wonderful things, that can't be too much to ask, can it?

On a related note, what's the best way to get dragon egg out of a shirt?

I guess your site has become so rich and expansive we were overwhelmed.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Tue Feb 03, 2009 10:31 pm 
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Far-Sighted Wanderer
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Joined: Sun Jun 22, 2008 12:10 am
Posts: 42
Location: Twin Cities
GnomeBoy wrote:
Okay, here's my next big idea.... What about a service that tells people the answer to their questions and idle wonderings before they embarrassingly post them in the forum? Goodman Games has created so many wonderful things, that can't be too much to ask, can it?

On a related note, what's the best way to get dragon egg out of a shirt?

I guess your site has become so rich and expansive we were overwhelmed.


Okay, now that was uncalled for!

:wink:


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Wed Feb 04, 2009 6:03 am 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
Posts: 605
Location: Auburndale, FL
Man now I feel stupid. I hadn't been to the site in awhile and when I read the title of this topic I assumed that the old DCCs had been removed. :roll: Glad to hear that they are still here and next time I'll check the site out first before I jump on the bandwagon.

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Can there be a DCC 3.5 Archive?
PostPosted: Wed Feb 04, 2009 10:46 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Ramone wrote:
Okay, now that was uncalled for!

Uncalled for? Thanks! I'm glad someone is sticking up for me, even if I'm not..... :mrgreen:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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