Death in Luxor - Cover Design

A forum dedicated to our new line of officially licensed Call of Cthulhu adventure modules.

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Death in Luxor - Cover Design

Post by goodmangames » Sun Nov 09, 2008 9:53 am

We're a couple days away from sending it to the printer - thought you guys might be interested in where the cover design is going:

Image

Soon we'll post some previews of the handouts and maps, which turned out great.
Joseph Goodman
Goodman Games
www.goodman-games.com

User avatar
xredjasonx
Deft-Handed Cutpurse
Posts: 254
Joined: Tue Mar 11, 2008 10:12 am
Location: Portland, Oregon

Re: Death in Luxor - Cover Design

Post by xredjasonx » Sun Nov 09, 2008 4:42 pm

Harley must be proud. That's some very high quality looking product right there. I've never played a Cthulhu game before, but that may just change now. :P

User avatar
Ogrepuppy
Tight-Lipped Warlock
Posts: 921
Joined: Thu Jul 06, 2006 11:26 pm
Location: the Towers of Carcosa

Re: Death in Luxor - Cover Design

Post by Ogrepuppy » Mon Nov 10, 2008 12:13 am

Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared.

If they just wanna bash bad guys (unable to get out of the D&D mindset) or if they can't stop cracking jokes and being goofy, the game referee is effectively fighting a losing battle.

Having some passing familiarity with Lovecraft is always useful (but not mandatory), but players who can be mature enough to settle down, "play along" and allow themselves to get creeped out are going to be the best audience.

IMHO, YMMV, etc etc.
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"

User avatar
Ogrepuppy
Tight-Lipped Warlock
Posts: 921
Joined: Thu Jul 06, 2006 11:26 pm
Location: the Towers of Carcosa

Re: Death in Luxor - Cover Design

Post by Ogrepuppy » Mon Nov 10, 2008 12:16 am

Oh, and I almost forgot:


[Ogre erupts with a shrill, eardrum shattering, little girl's excited, gleeful shriek]

ohmygodohmygodohmygodohmygod it's on it's way!


EEEEEEK!! :P
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"

User avatar
Ogrepuppy
Tight-Lipped Warlock
Posts: 921
Joined: Thu Jul 06, 2006 11:26 pm
Location: the Towers of Carcosa

Re: Death in Luxor - Cover Design

Post by Ogrepuppy » Mon Nov 10, 2008 12:19 am

No, it's cool.

I'm alright.

Really.
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"

User avatar
Garuda
Far-Sighted Wanderer
Posts: 49
Joined: Fri Mar 07, 2008 8:15 am
Location: UK

Re: Death in Luxor - Cover Design

Post by Garuda » Mon Nov 10, 2008 12:54 am

Loving the cover design.

Is there much in the way of interior art too?

Are there nicely fleshed out npcs?

How many pages are there?

*Insert various other excitable questions here*

Come on, spill some beans..... 8)
'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3713
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Death in Luxor - Cover Design

Post by GnomeBoy » Mon Nov 10, 2008 9:51 am

That cover looks fan-tas-tic! ...as if I wasn't jonesin' to play Cthulhu already anyway... :roll:
Ogrepuppy wrote:Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared....
I discovered years ago, if your group is used to 'bash the monsters' D&D, if you have a few early encounters, Mythos-realted or not, where one or more PC's are nearly dead by the end of them, it establishes a new tone pretty effectively and quickly. :twisted:

Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

User avatar
Ogrepuppy
Tight-Lipped Warlock
Posts: 921
Joined: Thu Jul 06, 2006 11:26 pm
Location: the Towers of Carcosa

Re: Death in Luxor - Cover Design

Post by Ogrepuppy » Mon Nov 10, 2008 1:32 pm

GnomeBoy wrote:Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....
That's eeeeeeevil!


...I love it! :twisted:
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3713
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Death in Luxor - Cover Design

Post by GnomeBoy » Tue Nov 11, 2008 3:31 pm

With a bit of reflection, I can now recall that the Dimensional Shamblers attacked the same night as the swim in the tunnels... so those two encounters were only like three or four hours apart after an already hectic day... Players were on their toes after that, and everything was a potential danger.

Might've been the best long-form gaming I've ever run....


So FAR! I'll add hastily....
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Harley Stroh
Cold-Hearted Immortal
Posts: 1804
Joined: Wed Sep 15, 2004 4:02 am
Location: On the run.
Contact:

Re: Death in Luxor - Cover Design

Post by Harley Stroh » Thu Nov 13, 2008 8:01 pm

Garuda wrote:Loving the cover design.

Is there much in the way of interior art too?
Yes. Some of the best we've done.
Garuda wrote:Are there nicely fleshed out npcs?
I hope so. Let me know after you check it out.
Garuda wrote:How many pages are there?
48 mind-bending, soul-searing pages.
Garuda wrote: *Insert various other excitable questions here*
Come on, spill some beans..... 8)
Did I mention the:

... NINE player handouts?

... 5 pregenerated Investigators?

... several beautiful maps?

It came out really, really solid.

//H
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.

User avatar
Ogrepuppy
Tight-Lipped Warlock
Posts: 921
Joined: Thu Jul 06, 2006 11:26 pm
Location: the Towers of Carcosa

Re: Death in Luxor - Cover Design

Post by Ogrepuppy » Fri Nov 14, 2008 2:02 pm

I think I just made hoo-hoo from my tee-tee in my pants.


....Err, is that tee-tee from my hoo-hoo? :|
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"

User avatar
Garuda
Far-Sighted Wanderer
Posts: 49
Joined: Fri Mar 07, 2008 8:15 am
Location: UK

Re: Death in Luxor - Cover Design

Post by Garuda » Thu Dec 04, 2008 9:17 am

Just read the preview.

Looking forward to getting a hold of it even more.

So when? When? :P
'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.

goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Re: Death in Luxor - Cover Design

Post by goodmangames » Sun Dec 07, 2008 4:53 am

It's shipping from the printer early next week. Assuming all goes as planned, it should be in stores the week of December 22. Only a couple weeks away...
Joseph Goodman
Goodman Games
www.goodman-games.com

User avatar
Garuda
Far-Sighted Wanderer
Posts: 49
Joined: Fri Mar 07, 2008 8:15 am
Location: UK

Re: Death in Luxor - Cover Design

Post by Garuda » Sun Dec 07, 2008 6:43 am

WOOT!

I've asked my local gaming store to order me a copy! 8)
'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.

User avatar
Garuda
Far-Sighted Wanderer
Posts: 49
Joined: Fri Mar 07, 2008 8:15 am
Location: UK

Re: Death in Luxor - Cover Design

Post by Garuda » Sun Jan 11, 2009 7:43 am

Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.
'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3713
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Death in Luxor - Cover Design

Post by GnomeBoy » Mon Jan 12, 2009 9:03 am

Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!




* We're not going 4e at the mo; still, I'll probably get Sellswords, anyway, if it's there....
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Harley Stroh
Cold-Hearted Immortal
Posts: 1804
Joined: Wed Sep 15, 2004 4:02 am
Location: On the run.
Contact:

Re: Death in Luxor - Cover Design

Post by Harley Stroh » Tue Jan 13, 2009 1:52 pm

Garuda wrote:Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.
Thanks, Garuda. Much appreciated. Let us know if/where you run into problems and well correct them for the next release.

//H
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.

goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Re: Death in Luxor - Cover Design

Post by goodmangames » Tue Jan 13, 2009 5:22 pm

GnomeBoy wrote:Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!
Yup, it'll be there!
Joseph Goodman
Goodman Games
www.goodman-games.com

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3713
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Death in Luxor - Cover Design

Post by GnomeBoy » Thu Jan 15, 2009 8:43 am

goodmangames wrote:Yup, it'll be there!
Consider one sold! :mrgreen:

Actually, you can probably consider all of them sold -- the Bay Area seems to be into The Call of Cthulhu since, um, forever.... I better get to the booth early....
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Post Reply

Return to “Age of Cthulhu”