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We're still playing 3.5 -- or should I say 'back to playing 3.5'...? One member is agitating to switch to Pathfinder, but the rest of us are, shall we say, 'reluctant' to spend money on a game that's very similar to what we have. Are we still tripping up occasionally on rules switches from 3.0 to 3.5? Yes, is the short answer. (I give short answers, since their easier to type here from the short bus.) Do we want to blur three systems together and bog down the sessions? My personal answer is 'no'.
We rotate GMing duties. Given that I have about two or three years worth of 3.5 material I could run (four? Castle Whiterock, I'm looking at you! ...lustily...), and that others have material as well, I don't predict switching systems in the near future. I will take a serious look at either/both D&D 5th Edition or Pathfinder Redux when they come along....
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! DCC Monsters
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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