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 Post subject: Death in Luxor - Cover Design
PostPosted: Sun Nov 09, 2008 11:53 am 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
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Location: San Jose, CA
We're a couple days away from sending it to the printer - thought you guys might be interested in where the cover design is going:

Image

Soon we'll post some previews of the handouts and maps, which turned out great.

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Sun Nov 09, 2008 6:42 pm 
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Deft-Handed Cutpurse
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Joined: Tue Mar 11, 2008 12:12 pm
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Harley must be proud. That's some very high quality looking product right there. I've never played a Cthulhu game before, but that may just change now. :P


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Mon Nov 10, 2008 2:13 am 
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Tight-Lipped Warlock
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Location: the Towers of Carcosa
Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared.

If they just wanna bash bad guys (unable to get out of the D&D mindset) or if they can't stop cracking jokes and being goofy, the game referee is effectively fighting a losing battle.

Having some passing familiarity with Lovecraft is always useful (but not mandatory), but players who can be mature enough to settle down, "play along" and allow themselves to get creeped out are going to be the best audience.

IMHO, YMMV, etc etc.

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Mon Nov 10, 2008 2:16 am 
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Tight-Lipped Warlock
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Joined: Fri Jul 07, 2006 1:26 am
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Location: the Towers of Carcosa
Oh, and I almost forgot:


[Ogre erupts with a shrill, eardrum shattering, little girl's excited, gleeful shriek]

ohmygodohmygodohmygodohmygod it's on it's way!


EEEEEEK!! :P

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Mon Nov 10, 2008 2:19 am 
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Tight-Lipped Warlock
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Joined: Fri Jul 07, 2006 1:26 am
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Location: the Towers of Carcosa
No, it's cool.

I'm alright.

Really.

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Mon Nov 10, 2008 2:54 am 
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Far-Sighted Wanderer
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Loving the cover design.

Is there much in the way of interior art too?

Are there nicely fleshed out npcs?

How many pages are there?

*Insert various other excitable questions here*

Come on, spill some beans..... 8)

_________________
'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Mon Nov 10, 2008 11:51 am 
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Cold-Hearted Immortal
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Posts: 2336
Location: Left Coast, USA
That cover looks fan-tas-tic! ...as if I wasn't jonesin' to play Cthulhu already anyway... :roll:

Ogrepuppy wrote:
Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared....

I discovered years ago, if your group is used to 'bash the monsters' D&D, if you have a few early encounters, Mythos-realted or not, where one or more PC's are nearly dead by the end of them, it establishes a new tone pretty effectively and quickly. :twisted:

Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Mon Nov 10, 2008 3:32 pm 
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Tight-Lipped Warlock
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Location: the Towers of Carcosa
GnomeBoy wrote:
Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....

That's eeeeeeevil!


...I love it! :twisted:

_________________
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Tue Nov 11, 2008 5:31 pm 
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Cold-Hearted Immortal
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Location: Left Coast, USA
With a bit of reflection, I can now recall that the Dimensional Shamblers attacked the same night as the swim in the tunnels... so those two encounters were only like three or four hours apart after an already hectic day... Players were on their toes after that, and everything was a potential danger.

Might've been the best long-form gaming I've ever run....


So FAR! I'll add hastily....

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Thu Nov 13, 2008 10:01 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Garuda wrote:
Loving the cover design.

Is there much in the way of interior art too?


Yes. Some of the best we've done.

Garuda wrote:
Are there nicely fleshed out npcs?


I hope so. Let me know after you check it out.

Garuda wrote:
How many pages are there?


48 mind-bending, soul-searing pages.

Garuda wrote:
*Insert various other excitable questions here*
Come on, spill some beans..... 8)


Did I mention the:

... NINE player handouts?

... 5 pregenerated Investigators?

... several beautiful maps?

It came out really, really solid.

//H

_________________
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Fri Nov 14, 2008 4:02 pm 
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Tight-Lipped Warlock
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 897
Location: the Towers of Carcosa
I think I just made hoo-hoo from my tee-tee in my pants.


....Err, is that tee-tee from my hoo-hoo? :|

_________________
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Thu Dec 04, 2008 11:17 am 
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Far-Sighted Wanderer
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Joined: Fri Mar 07, 2008 10:15 am
Posts: 47
Location: UK
Just read the preview.

Looking forward to getting a hold of it even more.

So when? When? :P

_________________
'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Sun Dec 07, 2008 6:53 am 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2699
Location: San Jose, CA
It's shipping from the printer early next week. Assuming all goes as planned, it should be in stores the week of December 22. Only a couple weeks away...

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Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Sun Dec 07, 2008 8:43 am 
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Far-Sighted Wanderer
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Joined: Fri Mar 07, 2008 10:15 am
Posts: 47
Location: UK
WOOT!

I've asked my local gaming store to order me a copy! 8)

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'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Sun Jan 11, 2009 9:43 am 
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Far-Sighted Wanderer
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Joined: Fri Mar 07, 2008 10:15 am
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Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.

_________________
'Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. - Capt. E. Blackadder.


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Mon Jan 12, 2009 11:03 am 
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Cold-Hearted Immortal
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Location: Left Coast, USA
Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!




* We're not going 4e at the mo; still, I'll probably get Sellswords, anyway, if it's there....

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Tue Jan 13, 2009 3:52 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Garuda wrote:
Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.


Thanks, Garuda. Much appreciated. Let us know if/where you run into problems and well correct them for the next release.

//H

_________________
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Tue Jan 13, 2009 7:22 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2699
Location: San Jose, CA
GnomeBoy wrote:
Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!


Yup, it'll be there!

_________________
Joseph Goodman
Goodman Games
www.goodman-games.com


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 Post subject: Re: Death in Luxor - Cover Design
PostPosted: Thu Jan 15, 2009 10:43 am 
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Cold-Hearted Immortal
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Posts: 2336
Location: Left Coast, USA
goodmangames wrote:
Yup, it'll be there!

Consider one sold! :mrgreen:

Actually, you can probably consider all of them sold -- the Bay Area seems to be into The Call of Cthulhu since, um, forever.... I better get to the booth early....

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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