xredjasonx wrote:Ok, I ordered it today. So, for those who are already privy to the 4E goods, If I wanted to drop Dragora's Dungeon into PoL, where would it best fit?
Based on the description here
http://www.goodman-games.com/5301preview.html
I would say Wildland would be the best fit. I would say the Tharvengian Forest. It could go into the Wild if you are willing to compress the Eon ago part.
Southland could work as it has centuries old ruins of the Bright Empire.
Without having the detailed background, I can't tell which part can be adapted. But again based on the webpage, I would likely change the sorceror kings in the following way.
They started as Archmages of the Grand Conclave (think Ars Magica's Order of Hermes)
They seized control of cities to protect themselves during the civil war detailed in Borderlands (At least that what they tell themselves)
If they are evil, then either they were opportunists to begin with or became corrupted during the Civil War (the whole ends justify the means deal)
In any case another faction perhaps remnants of the Grand Conclave, or one of the churches destroyed their cities in a rain of eldritch fire.
One group manages to flee to Southland or Wildlands and build a hidden city. The tribe bit could be explained by having one or more of the barbarian tribes that participated in the Shattering (see Wildlands) be the mage's lackeys. If you use Wildlands there are other tribe off-map so you don't have to use one of the ones on the Wildland map.
Finally if these mages deal with demons, they may attract the unhealthy attention of Sarrath, Delaquain and the other gods. which could lead to the PCs competing with other groups bent on their destruction.
If the module really plays on the whole "eons ago" part. Then the Sorcerer Kings could predate the Bright Empire and were destroyed as part of the rise of the Empire. Now that Empire is gone in Wildland or Southland their time has come again.
Hope this helps
Rob Conley