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Case in point: Some years back, we started a new campaign. I wasn't in the mood somehow to create a new character. Just had no ideas at all. So I looked at stuff I hadn't ever played or hadn't played in a long time, and settled on a Dwarf Fighter. Oh, the heights of originallity I was mining with that choice! I even decided that since I couldn't think up much of a background, I'd play him as a bog-standard Dwarf: loves ale, loves gold, suspicious of Elves, surly, gruff, humorless....
Then the DM wanted a short character background written up by everyone. Bored with the idea, I just swiped a bit of Scottish Clan history, changed the names, put a few fantasy trappings on it and was done with it.
On the way to the session, I started to wonder how I was going to find any spark in playing this character. I didn't want to be bored at the table, or bore my friends for that matter, fully aware of how uninspiring my character creation process had been up until that point. I started thinking about his voice and began muttering things to myself in the car on the drive to the game. I decided the gruff/grumbly voice was going to ruin my vocal apparatus if I did it all night, so I went the other way and gave him a light voice, and for some reason started doing it in a Scottish accent, modeled on a business associate from Glasgow. And I thought that was that.
...Until I actually started to play him at the table. Suddenly, the character was fully formed and had opinions and perspectives on things, all down to using an accent. I couldn't say 'equipment', because 'accurtrements' showed off the accent so much better, and clearly made plain that this was a character with some education.... and the things that clicked into place kept coming as I exploited that accent to its limits. What would have been a forgettable character for everyone, turned into one of my all-time favorite characters! Aye... finding a character, indeed...
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 13, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 10, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit) Hector, DWF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Flavia, R.I.P.
& General Yoros, Warrior, Str 13, Agl 8, Stm 17, Per 13, Int 11, Lck 7; HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork, warhorse
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