Goodman Games

Fan Forums
It is currently Tue Sep 23, 2014 10:23 am

All times are UTC - 6 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Dave Arneson's City of the Gods
PostPosted: Sat Sep 13, 2008 4:32 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Mon Apr 05, 2004 6:30 pm
Posts: 1097
Location: In a galaxy far, far, away (Missouri)
Harley, I've got some questions for you!

Since you are listed as the author of this latest version, I'm curious how you proceeded. Did Mr. Arneson give you copious notes? Did he monitor you closely?

Also, on the main map on page eight, something titled "Shrine of Axmouth" is shown. No hints that I found give any clue as to what this location is. Would you care to shed light on this?

Thanks.


Top
 Profile  
 
 Post subject: Re: Dave Arneson's City of the Gods
PostPosted: Mon Sep 15, 2008 9:02 pm 
Offline
Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1787
Location: On the run.
Jedi,

Thanks for the questions.

Re: Arneson input. My source texts were previous incarnations of the City, including the campaign record of Kuntz, Gygax and Arneson. I was given generous amounts of freedom to 3.5-ify the original, with the goal of keeping it true to the original spirit of the game, while fresh and new to those that might have played it before.

Ultimately I suspect that my versions of both City and Temple are missing one aspect that was crucial to the originals: humor. The Old Ones took their games a lot less seriously than we do. Reading through some of Dave's memoirs is like flipping through a Xanth novel. Puns and in-jokes abound.

Re: Shrine of Axmouth. This was placed out of the 3.5 Blackmoor Campaign Setting source book (produced by Goodman Games and then by Code Monkey Publishing). It appears on the map because purists would note its absence, even though it has no relevance to the adventure.

What's the import of the Shine? I have my theories, but we'll both have to wait for the next Blackmoor installment to know for sure.

Thanks for the questions, and for not noting that the picture of the City is standing, while the map of the City shows it fallen down. *whistle* :oops: I hope it is a thrilling for your PCs ... even if it is a bit out of the ordinary crawl.

//H

_________________
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


Top
 Profile  
 
 Post subject: Re: Dave Arneson's City of the Gods
PostPosted: Thu Mar 17, 2011 10:02 am 
Offline

Joined: Thu Mar 17, 2011 9:55 am
Posts: 2
Harley Stroh wrote:
Jedi,

Thanks for the questions.

Re: Arneson input. My source texts were previous incarnations of the City, including the campaign record of Kuntz, Gygax and Arneson. I was given generous amounts of freedom to 3.5-ify the original, with the goal of keeping it true to the original spirit of the game, while fresh and new to those that might have played it before.

Ultimately I suspect that my versions of both City and Temple are missing one aspect that was crucial to the originals: humor. The Old Ones took their games a lot less seriously than we do. Reading through some of Dave's memoirs is like flipping through a Xanth novel. Puns and in-jokes abound.

Re: Shrine of Axmouth. This was placed out of the 3.5 Blackmoor Campaign Setting source book (produced by Goodman Games and then by Code Monkey Publishing). It appears on the map because purists would note its absence, even though it has no relevance to the adventure.

What's the import of the Shine? I have my theories, but we'll both have to wait for the next Blackmoor installment to know for sure.

Thanks for the questions, and for not noting that the picture of the City is standing, while the map of the City shows it fallen down. *whistle* :oops: I hope it is a thrilling for your PCs ... even if it is a bit out of the ordinary crawl.

//H

Hi Harley,

Just saw this post and found it pretty interesting. If I can follow up, so you worked off the old published material and your own imagination, but did you also have any notes or maps or descriptions of specific things from Arneson that arent previously published? How much did you two talk about the setting?


Top
 Profile  
 
 Post subject: Re: Dave Arneson's City of the Gods
PostPosted: Tue Dec 20, 2011 9:16 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Jun 26, 2009 5:42 am
Posts: 2258
Location: Chicago suburbs
Harley Stroh wrote:
Re: Arneson input. My source texts were previous incarnations of the City, including the campaign record of Kuntz, Gygax and Arneson.

I suspect that this means most of the ideas came from Rob and Gary, since they often DM'ed in the same campaigns as each other while Dave ran a totally seperate campaign.

Also, I seem to recall reading that Dave had little input into the DA3 module of the same name, that it was mostly David Richie's work.

_________________
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


Top
 Profile  
 
 Post subject: Re: Dave Arneson's City of the Gods
PostPosted: Thu Mar 08, 2012 12:55 pm 
Offline

Joined: Thu Mar 17, 2011 9:55 am
Posts: 2
finarvyn wrote:
Harley Stroh wrote:
Re: Arneson input. My source texts were previous incarnations of the City, including the campaign record of Kuntz, Gygax and Arneson.

I suspect that this means most of the ideas came from Rob and Gary, since they often DM'ed in the same campaigns as each other while Dave ran a totally seperate campaign.


I think Harley here is referring only to the short story "Robilars Journey to the City of the Gods" by RJK in Oerth Journal 6.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 6 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group