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 Post subject: WFF 4e
PostPosted: Tue Nov 27, 2007 1:30 pm 
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Deft-Handed Cutpurse

Joined: Wed Oct 03, 2007 12:44 am
Posts: 264
Any talk/notice/rumor if WFF will make the jump to 4e?

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 Post subject:
PostPosted: Wed Nov 28, 2007 9:50 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
I'll give you a rumor... "maybe"... ;)

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Goodman Games
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 Post subject:
PostPosted: Wed Nov 28, 2007 9:54 pm 
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Chaos-Summoning Sorcerer
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Joined: Thu Sep 30, 2004 3:47 pm
Posts: 736
Location: Lexington, KY
goodmangames wrote:
I'll give you a rumor... "maybe"... ;)


I will go out on a limb and confirm this rumor that WFF may or may not go over to 4e.

You're welcome. :)

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 Post subject: WFF is going 4e!
PostPosted: Wed Jan 09, 2008 12:22 pm 
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Deft-Handed Cutpurse

Joined: Wed Oct 03, 2007 12:44 am
Posts: 264
Just read the PR. Coolio.

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 Post subject: Well
PostPosted: Wed Jan 09, 2008 9:54 pm 
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Deft-Handed Cutpurse
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Joined: Sun Jan 22, 2006 9:47 pm
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Location: Central Florida
Well, I for one hope if it does go 4E that it has 3.x/d20 Modern stat blocks also, as I am not going 4.0, heck i didnt get any new books for 3.5.

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 Post subject: Re: WFF 4e
PostPosted: Wed Sep 10, 2008 9:23 pm 
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I think WFF would work perfectly in 4e. Especially since some rules, like Mooks and "The Big Badass" already have 4e equivalents, in the form of Minions and Solo monsters. And it should be easy enough to adapt Finishing Moves as an alternative to Coup de Grace..


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 Post subject: Re: WFF 4e
PostPosted: Sat Nov 13, 2010 11:42 am 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2263
Location: Chicago suburbs
WFF works well in pre-4E and I agree that it should work in 4E also. It's just a shame that 3E and 4E are so different, because that means I need to do some major converting if I want to use the same characters in all of the modules. (I was running the WFF modules as a mini-campaign with characters not part of my usual game. Kind of a bother that part of the series fits one edition and the rest fits the other.)

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