At this point there are four characters and an NPC:
Gargar, 2nd Level Half-Orc Barbarian
Morgrim, 2nd Level Dwarven Fighter
Merriton, 2nd Level Halfling Rogue (separated from rest of party)
Mornar, 2nd Level Human Sorcerer
NPC: Melisana, 2nd Level Human Healer
The 3rd level was pretty standard fare. Not terribly exciting for a campaign post so I will abbreviate where possible.
At the end of our last session, Merriton the halfling rogue fell down the chute to level 3. I had the chute close off behind him to separate him from the rest of the party and make their lives difficult.
The party was not in good health and had used all their healing spells, so they decided to drink potions of healing and head down the elevator shaft to level 3 right away.
They dispatched the zombies relatively quickly and headed out through the mine shaft. They continued heading east hoping to find Merri. The party found him wounded and unconscious from his fall in a barrel in the storage room.
The party dispatched the zombie miners pretty quickly. Mornar the sorcerer rolled high on his initiative and blasted a number of them with a burning hands spell. The fighters made quick work of the remainder.
The battle with Narzy wasn’t quite as difficult for them as I thought. I upped the number of zombies too. Again, Mornar of the Burning Hands did his thing and Gargar and Morgrim chopped their way through to Narzy quicker than anticipated. With only a few HPs left Narzy decided to lift-tail but was killed by by Merri through an AoO as he tried to pass by.
I added to elements to this battle. First, I had Narzy reanimate the two player characters that died in the fight with the goblin chief on level 1 – just to freak out the party members. They were quite surprised to see their former adventurers attacking them! Also, I added an NPC wizard called Edric of Archbridge, who, at the beginning of the battle, was unconscious and bound at Narzy’s feet. Edric was the last surviving member of an adventuring party sent by the city of Archbridge to look into the caravan raiding. This rounds out the group a little as they were so limited from an arcane spell standpoint.
At the end of this level all party members advanced to 3rd level.
In terms of the final level, I will advance to the final battle rather than discussing the various coup de gras offered to wererats.
I made this final battle as fun and interesting as possible. The battle consisted of the following interesting characters.
Gannu the Rat King
2 Dire Rats
1 Goblin Cleric
1 Goblin Wizard (Hogah)
1 Wererat goblin
The Torturer (fled previous encounter)
To this motley crew I also added:
1 Wererat Goblin: This is Forebear the Smithy (+5 Str) – what can I say, the wererats infiltrated the town in numerous ways
2. Jessa Smiles (from DCC#29 Fate of the Vigilant). The party played through this in advance of DCC#1 and bolted as soon as they hit Silverton.
During the ensuing battle I managed to drop two characters to below 0 HPs but failed to kill any. The barbarian charged the wizard at the outset of the battle and was surrounded. He hit the wizard as he was casting a lightning bolt and ruined the spell - whew was he lucky! However, the barbarian took numerous rapier hits and went down quickly. With the exception for the first 2 rounds, the party was pretty much in control of this fight too.
The group found the magic circle. I had the circle teleport them to a destination just outside of Silverton. This seemed to make more sense to the overall plot.
SO ENDS THE IDYLLS OF THE RAT KING.
I plan to run the party through DCC#3 The Mysterious Tower followed by The Revenge of the Rat King.
In terms of an adventure hook, I plan on using the old "nobleman's son took his old adventuring gear and went off to be a hero" storyline. That should get the group involved and motivated to head to the ruins.
Any comments or suggestions gratefully received. Thanks for reading.