Leaders: The Elder Masters
Clan Flag: None
Mech Resources:3 Ashigaru, 8 Ninja*, 1 Kusari, 1 Fangbiter, 1 Iron Maiden, 1 Mother, 1 Crash Axe, 4 Workers*(3 steam, 1 man-power), 3 Shells*, 1 Steamblade, 1 Cragstrider, 1 Defender, 1 Vortex, 1 Lancer (elven), Shangri-la* (unique Clockwork Kabuto).
*(see mechs below or in other posts on the board)
Racial Percetages: 35% dwarves, 30% human, 15% halfling & cogling, 10% gnome, 5% elven & half-elven, 5% orc & half-orc
population:280 with the clan kabuto & mechs, 55 scattered undercover in various citymechs, Edge, and other clans.
Feats
because of their special training, the clan has expanded their ability to perform sneak attacks.
Mech Sneak Attack [Mech]
Prerequisites
Attuned Pilot or Mechdancer, Pilot Mech 6 ranks, 1d6 Sneak Attack.
Mech Prerequisite
Dex 10
Benefit
You may deal Sneak Attack damage with mech weapons, within the normal Sneak Attack restrictions (ie, melee or 30 ft ranged, etc).
Special
A mech jockey may select Mech Sneak Attack as one of his mech jockey bonus feats.
Disabling Strike [General]
Prerequisites
Base attack +4, Mech Adversary, Knowledge (Mechs) 5 ranks, 2d6 Sneak Attack.
Benefit
You may deal Sneak attack damage to mechs of a type you have the Mech Adversary feat for, within the normal Sneak Attack restrictions (ie, melee or 30 ft ranged, etc).
Special
This feat does not affect mechs immune to critical hits.
Special Weapons:
Code: Select all
WEAPON COST DAMAGE CRITICAL RANGE WEIGHT TYPE CREW PU
Slingsaw
Hand 150 gp 1d3 x2 20 ft. 2 lbs. Slashing 1 1
Personal 500 gp 1d10 x3 60 ft. 12 lbs. Slashing 1 2
You can draw a hand slingsaw back by hand. Loading a hand slingsaw is a move action that provokes attacks of opportunity. A hand slingsaw uses standard shuriken for ammunition.
You can shoot, but not load, a hand slingsaw with one hand at no penalty. You can shoot a hand slingsaw with each hand, but you take a penalty on attack rolls as if attacking with two light weapons.
Slingsaw, Personal
The personal slingsaw holds 10 shuriken (these are larger than standard, and cannot be thrown). As long as it holds shuriken, you can reload it by pulling the reloading lever (a free action). Loading a new case of 10 shuriken is a full-round action that provokes attacks of opportunity.
You can fire a personal slingsaw with one hand or fire a personal slingsaw in each hand in the same manner as you would a normal heavy crossbow. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of shuriken.
Equipment
Mold Bomb:
Developed by the Nameless clan to disable steam powered mechs without damaging them, this looks similar to a typical steam bomb. The construction is also similar but has a ceramic inner chamber instead of metal. the inner chamber is filled with Brown Mold (PHB), with a 2 in. layer of straw for insulation, then an outer hinged metal shell. It has a clock work timing mechanism, which activates when wound up, and can be set for from 2 rounds to 5 minutes. When the timer winds down, it releases the outer shell, allowing it to open, and releases a striker, which cracks the inner chamber and uses a flint to ignite the straw. This provides enough heat on its own to allow the mold to grow to cover a 5 ft. square. If near a significant heat source (like a steam engine), it will continue to grow very rapidly, quickly drawing out the heat, and shutting down the boiler. While it is designed for use on steam engines, it can still be dangerous in other situations (such as thrown into the rowing section of a man-powered mech). The bombs are usually transported in boxes with a Cooler steam power attached, and only removed shortly before use, in heavily insulated bags. To clear a mech after its use, the Nameless clan will equip the warriors with personal frost launchers.
(more coming)