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 Post subject: 4E DCC
PostPosted: Sun Apr 27, 2008 3:24 pm 
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Mighty-Thewed Reaver
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we've all seen this on the front page, but it deserves some attention here........muhahahaha!

looks like forges of the moutain king, by our man adrian! :twisted: :twisted: :twisted:


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 Post subject: Re: 4E DCC
PostPosted: Sun Apr 27, 2008 4:33 pm 
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Cant wait! I'll be picking up all the 4E modules I can...


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 Post subject: Re: 4E DCC
PostPosted: Sun Apr 27, 2008 4:45 pm 
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Ladies and Gentlemen of the Academy, I'd like to thank...hey, wait a minute! I didn't write Forges of the Mountain King!

That was another author - someone with far more cred than me...looks like the image got switched around a bit.

Although...if you look a bit to the right of Forges...see that? That's my module.

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 Post subject: Re: 4E DCC
PostPosted: Sun Apr 27, 2008 4:46 pm 
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Warduke wrote:
we've all seen this on the front page, but it deserves some attention here........muhahahaha!

looks like forges of the moutain king, by our man adrian! :twisted: :twisted: :twisted:

Oh man, I can't wait ... :)

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 Post subject: Re: 4E DCC
PostPosted: Sun Apr 27, 2008 6:48 pm 
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so this one is an image from your dcc, adrian?

i see an ocean/lake and a massive sea dragon like thing .... hmmm. any more details that can be gleaned?

how many of these things do you guys have written??!! :twisted: :twisted: :twisted:


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 Post subject: Re: 4E DCC
PostPosted: Sun Apr 27, 2008 7:00 pm 
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Quote:
how many of these things do you guys have written??!!


Look us up at Gen Con and I'll tell you! :lol:

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Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....


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 Post subject: Re: 4E DCC
PostPosted: Sun Apr 27, 2008 7:08 pm 
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hmmmmmmmmmmm.....so, if we follow adrian's clue about the image to the right being drawn from a dcc, we can glean the following suppositions regarding the initial release of the the 4e dccs

  • forges of the mountain king (supposably not by adrian; shows what looks like an ogre; apparently for 1st level characters if the cover text is accurate)
  • adrian's dcc: something to do with aquatic environs. and clearly a sea dragon of some sort
  • unknown dcc (upper banner image) something having to do with what looks like a cyclops perhaps

so, perhaps 3 dccs w/ the initial release? (and i have to say i love the new art)

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 Post subject: Re: 4E DCC
PostPosted: Sun Apr 27, 2008 10:01 pm 
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Well, I'm not up on all of my Known Realms lore, but if memory serves there was some mention of the mountain king in the two adventures dealing with Kyleth, the Witch Queen. If it is the same mountain king, then the setting would be in the Northlands. Those factors should provide some insight to the designer creating the adventure. :)


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 Post subject: Re: 4E DCC
PostPosted: Mon Apr 28, 2008 11:33 am 
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tacojohn4547 wrote:
Well, I'm not up on all of my Known Realms lore, but if memory serves there was some mention of the mountain king in the two adventures dealing with Kyleth, the Witch Queen. If it is the same mountain king, then the setting would be in the Northlands. Those factors should provide some insight to the designer creating the adventure. :)


So right south of Morrain in the mountains.


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 Post subject: Re: 4E DCC
PostPosted: Mon Apr 28, 2008 1:09 pm 
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I like that the numbering seems to carry through from 3.5 DCC's.

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General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: 4E DCC
PostPosted: Tue Apr 29, 2008 8:19 am 
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I agree with the numbering. And if they ever convert all the back stock of 3.5 DCCs to 4e, keeping the numbering the same will make things a LOT simpler.

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 Post subject: Re: 4E DCC
PostPosted: Tue Apr 29, 2008 8:47 am 
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Just dropping in to say Best of Luck with the 4E products.
I loved the 3.5 DCC stuff. Sorry that I cant offer more support for the 4E stuff, but hopefully you guys/gals every now and then will be able to toss out another 3.5 Gem. :)

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 Post subject: future 3.x products
PostPosted: Tue Apr 29, 2008 1:28 pm 
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Sunderstone wrote:
... but hopefully you guys/gals every now and then will be able to toss out another 3.5 Gem. :)


has that issue been officially resolved yet?

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 Post subject: Re: future 3.x products
PostPosted: Tue Apr 29, 2008 2:48 pm 
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joela wrote:
Sunderstone wrote:
... but hopefully you guys/gals every now and then will be able to toss out another 3.5 Gem. :)


has that issue been officially resolved yet?


no clue, I dont follow 4E news anymore

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 Post subject: Re: future 3.x products
PostPosted: Tue Apr 29, 2008 4:54 pm 
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Sunderstone wrote:
joela wrote:
Sunderstone wrote:
... but hopefully you guys/gals every now and then will be able to toss out another 3.5 Gem. :)

has that issue been officially resolved yet?

no clue, I dont follow 4E news anymore

I believe part of the 4e license requires no concurrent 3.5 material to be published alongside 4e. The rule is no sales of 3.5 products by 4e publishers after Dec 31, 2008, IIRC.

I'd say this is my two cents, but I'm saving every penny so I can pick up some more 3.5 DCC goodness before it's all gone!

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: 4E DCC
PostPosted: Mon May 05, 2008 5:34 am 
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Any of you guys follow OgreCave? Sometimes they get good news... ;)

http://www.ogrecave.com/news/goodman_dc ... view.shtml

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 Post subject: Re: 4E DCC
PostPosted: Mon May 05, 2008 8:40 am 
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Good news for the future of Goodman Games! Three modules ready to go.

This still leaves the question up in the air about the future of C&C modules.


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 Post subject: Re: 4E DCC
PostPosted: Mon May 05, 2008 11:33 am 
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goodmangames wrote:
Any of you guys follow OgreCave? Sometimes they get good news... ;)

http://www.ogrecave.com/news/goodman_dc ... view.shtml


Nice!

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 Post subject: Re: 4E DCC
PostPosted: Mon May 05, 2008 5:33 pm 
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goodmangames wrote:
Any of you guys follow OgreCave? Sometimes they get good news... ;)

http://www.ogrecave.com/news/goodman_dc ... view.shtml

I like the new look for the 4e DCCs! Just to make it painfully obvious, will DCCs 52, 53, and 54 be available for purchase at Gencon?

There's a lot of neat info in the podcast as well. The partnership with Fat Dragon Games sounds like a great idea! I'm also interested in the line of "high-end" dungeons as well.

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 Post subject: Re: 4E DCC
PostPosted: Mon May 05, 2008 7:53 pm 
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Location: Wandering the Axewood....
Im not so sure about the artwork for the new DCCs. While I will be buying the 4E PHB, I'm merely doing so to rip stuff out for Castles & Crusades, but the new art seems to dispense with the 'Classics' element in favour of the new high fantasy drek. I had thought the DCCs were supposed to appeal to the 'old school'-style, only with modern production values.

::shrugs::

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 Post subject: Re: 4E DCC
PostPosted: Mon May 05, 2008 8:39 pm 
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Quote:
Im not so sure about the artwork for the new DCCs.


Well, like Joseph said in the linked interview above, you have to differentiate the 3.5 modules from the 4E modules in appearance, and this clearly accomplishes that.

If you're on the edge of getting one or not, my advice would be to check the author...if you like (or hate) the stuff they've done in the past, you might end up feeling the same about the 4E modules.

Regardless...

Quote:
While I will be buying the 4E PHB, I'm merely doing so to rip stuff out for Castles & Crusades...


...I'm sure they'll be enough "rip-able" material in there for any fantasy game, never mind the system.

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Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....


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 Post subject: Re: 4E DCC
PostPosted: Mon May 05, 2008 9:24 pm 
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Keolander wrote:
...the new art seems to dispense with the 'Classics' element in favour of the new high fantasy drek. I had thought the DCCs were supposed to appeal to the 'old school'-style...

I believe somewhere there was a comment about moving to a 2nd Edition feel for the art style... I think it looks like they've hit that pretty well.

When I think about 2nd Edition art, I mostly see it as the 'camera' pulling back and the perspective flying up to look down on the scene or digging into a trench and looking up at the action. Or to put it more simply, 2e art started playing with the third dimention....

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: 4E DCC
PostPosted: Tue May 06, 2008 1:48 pm 
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Wow - two of the first-release DCC's are by Harley Stroh. Way to go Harley! I can't wait to see what the Known Realms tie-ins are for Fortress of the Mountain King.

*takes a peak at checkbook, nods to self*

Looks like I'll be throwing more money at Goodman Games for their 4E DCC's.


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 Post subject: Re: 4E DCC
PostPosted: Wed May 07, 2008 9:13 am 
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Jonathan Moyer wrote:
Just to make it painfully obvious, will DCCs 52, 53, and 54 be available for purchase at Gencon?

I just realized that this interview was done right after GTS, so that may have been before the announcement that 3rd parties can only publish games in October. So unless something gets worked out, they will not be available for purchase at Gencon.. :cry:

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Mongol Warlord: Dungeon Master, what is best in life?
Dungeon Master: To crush the characters, see their sheets pile before you, and to hear the lamentation of the players.
Mongol Warlord: That is good!


Last edited by Nahat Anoj on Wed May 07, 2008 4:10 pm, edited 1 time in total.

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 Post subject: Re: 4E DCC
PostPosted: Wed May 07, 2008 12:13 pm 
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Keolander wrote:
Im not so sure about the artwork for the new DCCs. While I will be buying the 4E PHB, I'm merely doing so to rip stuff out for Castles & Crusades, but the new art seems to dispense with the 'Classics' element in favour of the new high fantasy drek. I had thought the DCCs were supposed to appeal to the 'old school'-style, only with modern production values.

::shrugs::


I'm sorry you don't like the cover art, but I can assure you that the content is still old-school DCC goodness.

//H

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