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 Post subject: Time for a new C&C DCC
PostPosted: Wed Feb 27, 2008 11:43 am 
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Deft-Handed Cutpurse
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How long are we going to have to keep waiting? :cry:

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 Post subject: Re: Time for a new C&C DCC
PostPosted: Wed Feb 27, 2008 1:53 pm 
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CharlieRock wrote:
How long are we going to have to keep waiting? :cry:


Indeed! Another C&C conversion or at least a 1st Edition!

;)

M


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PostPosted: Fri Feb 29, 2008 4:51 pm 
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I'm kinda on the fence with this.

As 4th ed. seems to be concentrating more on the 'tactical battle map' aspect of the game, adventures will need to cater to this.

So they will undoubtedly consist of mainly maps and tactical scenarios for miniatures.

I love the writing of the DCCs, but I think their usefulness for C&C -if they're simply translations from 4th ed.- may go down somewhat.


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PostPosted: Sat Mar 01, 2008 9:57 am 
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slimykuotoan wrote:
I love the writing of the DCCs, but I think their usefulness for C&C -if they're simply translations from 4th ed.- may go down somewhat.


Well, first solution that pops into my mind is ... don't make the C&C DCCs a translation of D&D4 adventures. :wink:

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 Post subject:
PostPosted: Sat Mar 01, 2008 7:35 pm 
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I hear ya.


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 Post subject:
PostPosted: Sat Mar 01, 2008 8:35 pm 
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slimykuotoan wrote:
As 4th ed. seems to be concentrating more on the 'tactical battle map' aspect of the game, adventures will need to cater to this.

So they will undoubtedly consist of mainly maps and tactical scenarios for miniatures.

So, whether this is an accurate description of 4e gaming, or not, is beside the point.

Does anyone really think the DCC's themselves will devolve to such a state?

I can't imagine them not being at least as rich in story as they are now. Perhaps moreso, given the on-going DCC world to develop....

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject:
PostPosted: Sat Mar 01, 2008 8:59 pm 
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I think they will if the game calls for it.

I saw a review by one of the play testers, and he mentioned how 4E required a lot in the way of maps and tactical situations, and how the game they played was pretty much that.

While he liked it, he did say that adventures were pretty much a collection of battle maps.

I can't see the DCCs accomodating this unless they become fairly thick volumes, or they cut down on story stuff/fluff.


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 Post subject:
PostPosted: Mon Mar 03, 2008 11:16 am 
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ah, but you forget about prester's map page (or whatever). i could totally see goodman games keeping the dcc format the same, and simply making sure that the maps are up for download with every release.

the dcc i've read are ALL about the stories. let wizards reduce their adventures to a string of battlemaps. more reason to spend my $$$ on dccs.

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 Post subject: Re: Time for a new C&C DCC
PostPosted: Tue Mar 18, 2008 10:31 pm 
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moriarty777 wrote:
CharlieRock wrote:
How long are we going to have to keep waiting? :cry:


Indeed! Another C&C conversion or at least a 1st Edition!

;)

M



Quite right! The time is indeed about right for a new C&C conversion...or a new 1st Edition conversion release. :wink:


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Wed Mar 19, 2008 6:22 am 
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tacojohn4547 wrote:
Quite right! The time is indeed about right for a new C&C conversion...or a new 1st Edition conversion release. :wink:


Any plans for another 1st Edition release for this year's GenCon?

:D

M


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 Post subject: No more C&C DCC
PostPosted: Sat Apr 19, 2008 4:03 am 
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CharlieRock wrote:
How long are we going to have to keep waiting? :cry:


Uh, like forever? Unless WotC drastically changes the GSL, Goodman Games will not be allowed to publish 3.x/OGL products like C&C DCCs concurrently when it fully moves over to 4E.

A better question would be, "when's C&C going to 4E?" :wink:

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 Post subject: Re: No more C&C DCC
PostPosted: Sat Apr 19, 2008 10:27 pm 
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joela wrote:

A better question would be, "when's C&C going to 4E?" :wink:


It isn't. ;)

C&C is as it stands. :)

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 Post subject: Re: Time for a new C&C DCC
PostPosted: Sun Apr 20, 2008 10:34 am 
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moriarty777 wrote:

Any plans for another 1st Edition release for this year's GenCon?

:D

M


Something is in layout as we speak.

//H

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 Post subject: Re: Time for a new C&C DCC
PostPosted: Tue Apr 22, 2008 4:10 pm 
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Harley Stroh wrote:
moriarty777 wrote:

Any plans for another 1st Edition release for this year's GenCon?

:D

M


Something is in layout as we speak.

//H


That's pretty awesome... I can't wait!

:D

M


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Tue Apr 22, 2008 10:30 pm 
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moriarty777 wrote:
Quote:
That's pretty awesome... I can't wait!



I can wait either! :wink:

tacojohn4547


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Wed Apr 23, 2008 7:39 am 
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I bet it's going to be cool.


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Sun May 04, 2008 8:40 am 
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I too must throw my hat in the ring for more DCC's translated to Castles & Crusades. Personally, I would love to see all the remaining 3.X modules either converted to 1E or C&C instead of 4E.

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 Post subject: Re: Time for a new C&C DCC
PostPosted: Sun May 04, 2008 11:48 am 
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Keolander,

If I'm reading all the scoop concerning 4th edition, Goodman Games will have to decide to move to 4th ed. OR stay with the Open Game License. Not both. . . .

I fear the days of Goodman Games releasing C&C products or special releases for AD&D may be over come June.


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Sun May 04, 2008 12:10 pm 
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JediOre wrote:
Keolander,

If I'm reading all the scoop concerning 4th edition, Goodman Games will have to decide to move to 4th ed. OR stay with the Open Game License. Not both. . . .

I fear the days of Goodman Games releasing C&C products or special releases for AD&D may be over come June.

Hmmm, does the license address 'legacy' eras, such as 1st Edition AD&D? It may be that they can't do 3e C&C products, but may still be able to turn out 1e conversions....

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Sun May 04, 2008 2:21 pm 
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I hope my fears are all proven incorrect!


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Mon May 05, 2008 9:33 am 
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I'm probably speaking out of turn here - I do that a lot - but I think that the 1E DCC conversions were technically published using OGL terminology allowed under the OGL itself, albeit in the form of 1E-like stats, mechanics and spellnames, and thus would be considered OGL products.

Absent the OGL terminology and the use of the OGL itself, I'm not sure that release of AD&D compatible adventures would be legally possible, unless it were done with a substitute rules system like OSRIC, the old Judges Guild Universal System or some such.


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Mon May 05, 2008 10:00 am 
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Hmmm. Not having seen any of the 1e conversions firsthand, I'll defer to your suposition, Mr. 4547 (or can I call you 'TJ'?)

So, then the question becomes, how 1e-able is 4e? :wink:

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Mon May 05, 2008 12:11 pm 
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GnomeBoy wrote:
the question becomes, how 1e-able is 4e? :wink:


And THAT sir is the $64,000 question. :)


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Tue May 06, 2008 1:53 pm 
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GnomeBoy wrote:
Hmmm. Not having seen any of the 1e conversions firsthand, I'll defer to your suposition, Mr. 4547 (or can I call you 'TJ'?)

So, then the question becomes, how 1e-able is 4e? :wink:



Well, I did the conversion work on all three of the 1E conversion products released by Goodman Games. But someone else did the license disclosures, someone a lot more familiar with the OGL and the d20 STL than me.


And I respond to any of the following:

Jon, John, tacojohn, tacojohn4547, tj, Daddy, and EBDM (Evil Bastard Dungeon Master - a title my players hung on me a long time ago).

tj


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 Post subject: Re: Time for a new C&C DCC
PostPosted: Tue May 06, 2008 5:29 pm 
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tacojohn4547 wrote:
And I respond to any of the following: Jon, John, tacojohn, tacojohn4547, tj, Daddy, and EBDM

How odd... I respond to at least three of those as well... :mrgreen:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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