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PostPosted: Fri Mar 07, 2008 4:08 pm 
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Location: Left Coast, USA
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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PostPosted: Fri Mar 07, 2008 4:58 pm 
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Joined: Thu Oct 18, 2007 12:05 pm
Posts: 189
GnomeBoy wrote:
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.


:D

I approve the idea. Except my cure will probably involve sticking with 3.5. If Dragonmech officially makes the move to 4e, then I'll probably learn the system.


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PostPosted: Sat Mar 08, 2008 10:16 am 
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Joined: Wed Feb 23, 2005 8:57 pm
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Location: Southport, World of Blackmoor
Arek wrote:
GnomeBoy wrote:
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.


:D

I approve the idea.


Hell yeah.

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 Post subject:
PostPosted: Sat Mar 08, 2008 4:21 pm 
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Joined: Thu Oct 18, 2007 12:05 pm
Posts: 189
Save Vs. Death Ray wrote:
Arek wrote:
GnomeBoy wrote:
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.


:D

I approve the idea.


Hell yeah.


It's a little odd on my part, because if anything, I'm usually in favor of giving a character more to do and turning up the power knob.

A lot of PrCs in the official supplements get on my nerves, because they're supposed to be masters of using time as a weapon or whatever, but they only get to use that ability once or twice a day, as if that's enough to redefine how they approach combat, like it's claimed to.

:ticked:

Anyway. If my character's going to be given game mechanics to make them more effective at fighting evil or bending time or stabbing people in the face, they should be something that's always an option, not some trick which can only be used once or twice a day and then I revert to doing things like everyone else.

[/rant][/ticked]

Those are probably my biggest attractions to Frank and K's work. Their stuff tends to redefine how a character fights and does magic, and it's fun to have your character doing something spectacular that the other players remember for a long time.


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