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PostPosted: Fri Mar 07, 2008 2:08 pm 
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3180
Location: Left Coast, USA
FLGS: Bizarro World
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Fri Mar 07, 2008 2:58 pm 
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Joined: Thu Oct 18, 2007 10:05 am
Posts: 189
GnomeBoy wrote:
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.


:D

I approve the idea. Except my cure will probably involve sticking with 3.5. If Dragonmech officially makes the move to 4e, then I'll probably learn the system.


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PostPosted: Sat Mar 08, 2008 8:16 am 
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Joined: Wed Feb 23, 2005 6:57 pm
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Location: Southport, World of Blackmoor
Arek wrote:
GnomeBoy wrote:
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.


:D

I approve the idea.


Hell yeah.

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PostPosted: Sat Mar 08, 2008 2:21 pm 
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Joined: Thu Oct 18, 2007 10:05 am
Posts: 189
Save Vs. Death Ray wrote:
Arek wrote:
GnomeBoy wrote:
Warduke wrote:
well, goodman games IS the home of the zero level adventure, so i'm not too worried. if anyone comes up with a good toned down version, i have faith that it will be our boys.

Goodman Games: Your Cure for the 4e Blues.


:D

I approve the idea.


Hell yeah.


It's a little odd on my part, because if anything, I'm usually in favor of giving a character more to do and turning up the power knob.

A lot of PrCs in the official supplements get on my nerves, because they're supposed to be masters of using time as a weapon or whatever, but they only get to use that ability once or twice a day, as if that's enough to redefine how they approach combat, like it's claimed to.

:ticked:

Anyway. If my character's going to be given game mechanics to make them more effective at fighting evil or bending time or stabbing people in the face, they should be something that's always an option, not some trick which can only be used once or twice a day and then I revert to doing things like everyone else.

[/rant][/ticked]

Those are probably my biggest attractions to Frank and K's work. Their stuff tends to redefine how a character fights and does magic, and it's fun to have your character doing something spectacular that the other players remember for a long time.


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