Part the Last: The Bullet-Proof Box
Disclaimer: this post is an epilogue to the previous four, and was written long after they were
So there we had it: four books of adventure, one of gaz, umpteen of handouts, maps, Introduction, and pregens...all packaged into one thick box.
But woud it get to Gen Con on time? We joked that the box would stop a bullet, but would it stop passers-by at Gen Con? Would all this effort actually translate into people buying, reading, and enjoying the damn thing as much as we did?
The printer came through - kinda. The 100-box Gen Con print run has flawed covers of the four adventure books, but hey, that makes them collectors items!
I didn't spend a whole lot of time at the GG booth (there's this tournament we do...), but I was there off and on.
I saw people walk by, practiced looks of disinterest on their faces.
And then they stopped.
And a few asked questions. Most picked it up. Many "oohed," and I'm pretty sure there was one "aah."
Some people bought it immediately. A few thought about it, left, came back once or twice, then bought it. Some never came back.
Listening to their deliberations - for the most part - went something like this:
"Man, it looks really cool. Wow, this would be great. God, that thing is huge. Do we have room in our bag for that box?"
Of the people I saw, the bullet-proof box seemed to break more deals than lack of interest or the price tag.
Happily, though, more deals got made than broken, and
CW sold pretty damned well considering its size, price, and the announcement of the fourth edition of the world's most popular fantasy roleplaying game.
So that's nice and all...it got there on time and sales, I'm told, are a good thing, but what about the reading and enjoying? Well, that took a little more time. People had to digest
CW. They had to play it.
So we waited. I worked on the post-Gen Con edits of
Chronicle of the Fiend, getting it ready for Harley's final pass-through. There were new modules to plot, books to write, video games to catch up on, and long-suffering spouses to appease.
But if the rest of the team was like me, they would Google "Castle Whiterock" every now and then...
Two five-star reviews (
here and
here) , a 5-star customer review on Amazon (
here), and lots of Story Hours and glowing posts later, things are looking good.
Castle Whiterock was really was a singular meld of spreadsheets, pie, determination, teamwork, inspiration, and just a bit of ambition.
If you end up with a copy, and you have a strong opinion of it (either good or bad), or stories to share, or just want to chat with the writers, editors, and cartographers, just post in the forum.
Once it's in your hands, the story becomes yours, and we'd love to hear what you do with our bullet-proof box.