Quickstart ETA?
Moderators: finarvyn, dancross
Quickstart ETA?
I'm not pressing, just curious if we'll see this in February?
Re: Quickstart ETA?
I'm not sure just yet. We have it in playtest, and I'm considering expanding it for Gen Con, with a larger adventure and more explanation of the game system. The one I had was more of a "teaser". Therefore, it may be a little longer. However, I'll have more designer blogs before the core book hits the stands.Sunsword wrote:I'm not pressing, just curious if we'll see this in February?
The third Designer's Blog is written, and focuses on NPC and monster creation. I'm awaiting Joseph's approval on getting that up and out there. The Quickstart Guide is in revision, and is about 60% finished.Eisenmann wrote:Any update on when the game will be available? I'm chomin' at the bit here!
I'll be giving updates soon!
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- Wild-Eyed Zealot
- Posts: 90
- Joined: Mon Apr 02, 2007 10:46 am
Dan,
I have to say that you guys have done an amazing job pulling the developement of this game together in the amount of time you have. I know you have stated the game has been brewing in one form or another for years now, but I am still impressed with the speed of development and testing. If it take a few more weeks to assure higher quality then by all means take the extra time. I look forward to the purchasing the final product.
Mangus
I have to say that you guys have done an amazing job pulling the developement of this game together in the amount of time you have. I know you have stated the game has been brewing in one form or another for years now, but I am still impressed with the speed of development and testing. If it take a few more weeks to assure higher quality then by all means take the extra time. I look forward to the purchasing the final product.
Mangus
Thank you! I've been lucky to have some very dedicated developers and designers helping me along with this (in particular Kosala, former head of Silven Publishing who is acting as layout artist and a 'producer' of sorts).Mangus wrote:Dan,
I have to say that you guys have done an amazing job pulling the developement of this game together in the amount of time you have. I know you have stated the game has been brewing in one form or another for years now, but I am still impressed with the speed of development and testing. If it take a few more weeks to assure higher quality then by all means take the extra time. I look forward to the purchasing the final product.
Mangus
One of the interesting things about Eldritch is that Randy (my co-author) and I have such different tastes in games. I like rules light games. Those who know me may remember my work with Lejendary Adventure, or some of the books I wrote for Troll Lord. Randy, on the other hand, was more of a wargamer, and something of a tactician, to use Robin Law's terms. He preferred GURPs and house-ruled Palladium systems, while I preferred Lejendary Adventure or something more along the lines of Castles and Crusades. He focused on combat and tactics, and while I love action adventure, I lean toward the narrative. So Eldritch Role Playing had to be a game that appealed to both of us, and our two different circles of players.
That was very, very hard to do. Sure, either of us could house-rule an existing system to death to suit our needs, and Randy rather enjoyed that sort of wonky tinkering, but the challenge was to make a system that ultimately didn't need to be house-ruled. It just had to work. It took many more years of playtest than I would have imagined before people stopped forcing me to alter the rules in some way. Finally, when I thought the rewrites would never end, I noticed the game became resilient to change. It wasn't that I was sick of making changes; people stopped telling me what was wrong with it. A few more years of playtest, and I knew the game was ready for publication. Now, that's not to say the game was designed by "committee", or that it tries to be everything to everybody. No, it is without apology a narrative, but action-oriented game of heroic fantasy. That is not *everybody's* cup of tea, so to speak. But the character generation allows for tremendous detail, and the potential for battle tactics (without the need of minis or battlemats) is vast due to the nature of Defense Pools. Heck, any ability can be "converted" to become a defense pool (using max-rank-value)...but that's a different subject.
Also, it's not OGL. It does not depend on D20. I think that's a plus these days. Castles and Crusades or True 20 is perfect for D20 fans who want a similar "feel" to their games, with less rules complexity. I've got nothing negative to say about those games---heck, I play lots of different games. But Eldritch Role Playing plays "differently", especially in action scenes. It forces players to be engaged with their characters' actions in a way that must be witnessed. And despite the detail, and somewhat unusual rules conventions, it plays just as fast as something like Savage Worlds. but don't take my word for it...
boy...I'm just rambling on and on...
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- Chaos-Summoning Sorcerer
- Posts: 791
- Joined: Thu Sep 30, 2004 1:47 pm
- Location: Louisville, KY
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Sweet!dancross wrote:Not a bad idea. We'll get that together.Osrandil wrote:How about the character sheet as a simple preview of the preview? It is probably not so much work to put online and would definitely reveal the fingerprint of the system.
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
And done...check out the new sticky thread.mythfish wrote:Sweet!dancross wrote:Not a bad idea. We'll get that together.Osrandil wrote:How about the character sheet as a simple preview of the preview? It is probably not so much work to put online and would definitely reveal the fingerprint of the system.
Re: Quickstart ETA?
Any word on the quickstart?
Re: Quickstart ETA?
Yes, sorry for the delays. It is in layout now, but it's taking longer than expected because the artist has been swamped with his "day job" work. So it may be another week, but should be no longer.NiallNai wrote:Any word on the quickstart?