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 Post subject: Castles & Crusades modules
PostPosted: Sat Oct 06, 2007 7:22 pm 
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Location: In a galaxy far, far, away (Missouri)
I'm curious how well have they done?

Shall we see more published by Goodman Games or has the return on the investment been less than stellar?

With 4ed looming, I'm very curious to see if C&C gains more traction among gamers.


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PostPosted: Sun Oct 07, 2007 5:34 am 
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There are more coming. The Slithering Overlord will be in stores this month, and Dread Crypt of Srihoz is next on the agenda!

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Goodman Games
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PostPosted: Wed Oct 17, 2007 12:52 pm 
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Have you thought about, instead of re-releasing DCCs as C&C modules, simply selling PDF conversions at a low cost?


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PostPosted: Wed Oct 17, 2007 6:17 pm 
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Thought about it, yes... though I find that many people prefer a "complete package." It's kind of like the difference between running a module with stats in the encounters, and running a module with stats in an appendix in the back. A lot of people say they prefer the appendix at the back (saves space, you don't repeat stats if orcs appear in more than one room, etc.), but it's a lot harder to play due to all the page flipping. When it comes to modules, whether DCC or C&C, I prefer to make them as easy to use as possible, and that means consolidating everything into one book.

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Goodman Games
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PostPosted: Wed Oct 17, 2007 8:53 pm 
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I think this is great news! I love the DCC's and I'm really happy to some of them being done in a C&C format.

I've bought all the ones you've done so far and I'm looking forward for more.

Many thanks!

Moriarty the Red


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 Post subject: Re: Castles & Crusades modules
PostPosted: Fri Aug 08, 2008 7:53 am 
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Anyone willing to divulge details about future Castles and Crusades modules / DCC conversions?

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 Post subject: Re: Castles & Crusades modules
PostPosted: Sun Apr 26, 2009 4:08 pm 
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Do the C&C modules sell enough where you could do new adventures for them instead of conversions?

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Christina Stiles
DCC #21 Assault on Stormbringer Castle, DCC #22 The Stormbringer Juggernaut, DCC #49: Palace in the Wastes; Dragonmech: The Last City, 2nd Age of Walkers, Steam Warriors


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 Post subject: Re: Castles & Crusades modules
PostPosted: Wed Aug 12, 2009 7:50 am 
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Is there a complete list of which modules are for C&C? I'd like to be sure not to miss any....

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: Castles & Crusades modules
PostPosted: Mon Aug 17, 2009 1:42 pm 
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Location: In a galaxy far, far, away (Missouri)
Here's the link for a complete listing of Goodman Game's C&C products:

http://www.goodman-games.com/castlesandcrusades.html

I'd love to see more done with this rule set.


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