Gentlemen, thank you for your feedback. We try to improve the tournament every year, to make it different and challenging in ways not explored in previous years. It is a process of refinement. The "take 20" penalty was introduced in Year Three, and it seems likely there will be a substantial penalty for early withdrawal in Year Five.
There will, also, be other methods by which you can earn
points in Year Five. We are already planning next year's tournament (no rest for the wicked!).
Finally, expect the Player's Pack for Year Five to have a little more transparency in regards to tournament mechanics. Not to the point of listing a complete breakdown of how the tournament will be scored, but a greater indication of the rewards and consequences of certain actions.
But that's the future, and this thread is about this year.
Round 2 - what was the light/moonlight puzzle about?
Activating the silver column of light allows you to levitate
upward (or, I suppose, downward), meaning you bypass the trapped stairs - but also the planetarium.
Round 3 - In the room with the spinning top o' death - where was the key for the door?
No key. Most of Gazihmon's minions, such as those likely to visit the flying citadel, can teleport
to where they need to go. Those dretches and the crystal slave in the final room were his personal servants, and not allowed to leave.
It was an Open Lock or bash-down door. By not including the key, we hoped that even the most hasty of teams would take a second to Search the door, finding the flasks filled with spider climb
potions, necessary in the implosion
I have a question of my own...did any teams activate the planetarium with the fluid from the giant mantis room?