WFF Special Features

Don’t just crawl through dungeons... make them sorry they ever met you!

Moderators: finarvyn, Luke Johnson

Post Reply
User avatar
moriarty777
Wild-Eyed Zealot
Posts: 81
Joined: Mon Oct 30, 2006 2:08 am

WFF Special Features

Post by moriarty777 » Mon Jul 09, 2007 3:36 pm

I recently got the Free RPG Day 'Temple of Blood' module and also had a chance to check out the preview of 'Rumble In The Wizard's Tower', and I just had a general question about the series.

With the features this series introduces like Finishing Moves and Mook rules, will there be different or additional ones appearing in other WFF modules?

I've looked through and I've started to run 'Temple of Blood' (I wove it in with some other material) and my players and I are having a blast! Great work!

Thanks,

Moriarty the Red

Luke Johnson
Far-Sighted Wanderer
Posts: 47
Joined: Tue Aug 23, 2005 5:43 pm

Post by Luke Johnson » Mon Jul 09, 2007 4:30 pm

Hi, Moriarty!

So far, no additional rules are in the works; I thought those would be cool for WFF adventures in general. Also, these are *adventures* after all; I didn't want to bog them down with too many rules. But, if there's people out there looking for more ways to JUICE UP THEIR GAMES!! maybe you'll see some more.

I'm glad you like Temple of Blood!
Wicked Fantasy Factory editor-in-chief
DCC #19: The Volcano Caves; DCC #42: Secret of the Stonearm; and DCC 2006 Tournament Module: Palace in the Wastes designer
Etherscope developer
http://www.lukejohnson.com

Donny DM
Far-Sighted Wanderer
Posts: 14
Joined: Sat Jun 23, 2007 11:14 pm
Location: Louisville, KY

Post by Donny DM » Mon Jul 09, 2007 7:45 pm

Dude you should so get rumble at the wizards tower it's a blast to run. My players still havn't found the missing woman yet.

vagen
Far-Sighted Wanderer
Posts: 36
Joined: Fri Aug 25, 2006 1:39 pm

Post by vagen » Mon Jul 16, 2007 9:42 am

Love the books so far, I'm absolutly jazzed about iron giant.

However if your looking for rules I'd love a set of chase scene rules.

I've never found a comfortable way to do it.

If you could come up with that, well I'd suspect you were some sort of demi-god
For the Glory!
For the Money!
For theFun!!!

Luke Johnson
Far-Sighted Wanderer
Posts: 47
Joined: Tue Aug 23, 2005 5:43 pm

Post by Luke Johnson » Mon Jul 16, 2007 10:47 am

Spycraft has some interesting non-combat-conflict resolution rules involving cards and maneuvers and stuff. It's worth checking out just for the novelty.
Wicked Fantasy Factory editor-in-chief
DCC #19: The Volcano Caves; DCC #42: Secret of the Stonearm; and DCC 2006 Tournament Module: Palace in the Wastes designer
Etherscope developer
http://www.lukejohnson.com

Treebore
Cold-Blooded Diabolist
Posts: 419
Joined: Tue Aug 22, 2006 6:50 pm
Location: Elfrida, Arizona

Post by Treebore » Wed Jul 18, 2007 10:26 am

I have to say I like the new rules ideas. My kids are all for the finishing moves, like I suspected they would be. Even some of my adult players have shown interest.

I don't think I'll ever use the rules for the BBEG though. Too much video for my tastes.
Castles and Crusades is my game of choice!

User avatar
moriarty777
Wild-Eyed Zealot
Posts: 81
Joined: Mon Oct 30, 2006 2:08 am

Post by moriarty777 » Thu Jul 19, 2007 6:55 pm

Donny DM wrote:Dude you should so get rumble at the wizards tower it's a blast to run. My players still havn't found the missing woman yet.
I'm seriously considering picking this one up as well as the forthcoming one...

M

Post Reply

Return to “Wicked Fantasy Factory”