Cleric disapproval and spell casting

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Cleric disapproval and spell casting

Post by brogan_a » Wed Oct 17, 2018 6:27 pm

I am playing a cleric and I am wondering what happens when I have a high disapproval range from a long day of spell casting, say it is at 12. Then I try and cast a spell and roll an 11, I technically succeed with a spell check good enough to cast the spell, but I am also in my disapproval range. What happens? Does the spell work and I get disapproval? That would be odd if my god was mad and happy at me at the same time. Thoughts?

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Re: Cleric disapproval and spell casting

Post by Raven_Crowking » Thu Oct 18, 2018 4:08 am

A spell check within your disapproval range automatically fails.

Roll 11d4 to determine the results of your disapproval.

This one is going to hurt. :twisted:
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Re: Cleric disapproval and spell casting

Post by GnomeBoy » Thu Oct 18, 2018 8:49 pm

brogan_a wrote:Thoughts?
...Don't rely on your gods for magical assistance so much; search for alternatives... You've got a sword-arm for a reason! :wink:
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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