DCC modules best suited for "Hubris"
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- Ill-Fated Peasant
- Posts: 5
- Joined: Thu Aug 09, 2018 7:52 pm
- FLGS: Comikazi
DCC modules best suited for "Hubris"
I'll be starting up a campagin soon using Hubris as the game world. Does anyone have some suggestions for the most fitting DCC modules for that setting?
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- Ill-Fated Peasant
- Posts: 3
- Joined: Sun Oct 25, 2015 3:25 am
- FLGS: Millennium Games
Re: DCC modules best suited for "Hubris"
Sorry for the late response- just saw this. I'm the author/publisher of Hubris. There are two adventures in the back of the book- a Level Zero funnel and a 1st level adventure. If neither of those are of interest to you and your group- I have kicked off several campaigns using Sailors on the Starless Sea and People of the Pit.
- SublimeSabrosa
- Ill-Fated Peasant
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- FLGS: Gaming Goat
Re: DCC modules best suited for "Hubris"
Sorry for the even later response ...
Have you found or used any modules that fit for your campaign?
I'm kicking off my first run of DCC tomorrow, will be using Hubris, with the Creep, Skrag, Creep Halloween module as the funnel. I'm going through the module and adding things from Hubris, like the random role when finding a victim and what equipment they have, which will include weapons and gear from Hubris. I'm not finished making notes/additions but I think this is an excellent module to present the DCC world and Hubris, to my players.
Have you found or used any modules that fit for your campaign?
I'm kicking off my first run of DCC tomorrow, will be using Hubris, with the Creep, Skrag, Creep Halloween module as the funnel. I'm going through the module and adding things from Hubris, like the random role when finding a victim and what equipment they have, which will include weapons and gear from Hubris. I'm not finished making notes/additions but I think this is an excellent module to present the DCC world and Hubris, to my players.