Beyond The Black Gate

There are over 50 DCC Adventures in print, including the main line (DCC #66.5 and up), the Holiday adventures, the Free RPG Day adventures, the new Horror line, and more! Suss them all out here!

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
RevTurkey
Mighty-Thewed Reaver
Posts: 302
Joined: Sun Dec 04, 2011 7:20 am
Location: United Kingdom

Beyond The Black Gate

Post by RevTurkey » Fri Sep 07, 2012 1:42 am

Hurray!

Arrived in the UK this morning.

I have really been looking forward to this one the most.

I love that cover. After a quick scan, module looks a lot of fun :D
Playing since about 1980
Latest games: DCC RPG of course!
Quote I like: "I am on a computer therfore I am" (Alan Plater)

User avatar
finarvyn
Cold-Hearted Immortal
Posts: 2485
Joined: Fri Jun 26, 2009 3:42 am
FLGS: Fair Game
Location: Chicago suburbs
Contact:

Re: Beyond The Black Gate

Post by finarvyn » Fri Sep 07, 2012 4:21 am

I playtested it and I agree -- it's a great module! :D

Hope you enjoy it as much as we did.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

Imnaha
Ill-Fated Peasant
Posts: 8
Joined: Tue Jul 24, 2012 10:57 am

Re: Beyond The Black Gate

Post by Imnaha » Fri Sep 07, 2012 7:40 am

Picked up a copy and reading through it now. Looks great.

User avatar
Flexi
Wild-Eyed Zealot
Posts: 96
Joined: Mon Jun 11, 2012 5:59 am
Location: England

Re: Beyond The Black Gate

Post by Flexi » Fri Sep 07, 2012 9:57 am

I ordered the module today and should be with me very shortly. It looks like a blast!

I am getting a bit worried in that only two of the official line up, 'Emirikol was Framed!' and 'Blades against Death' (with a return of Chuck Plimpton?!?) are left.
Nice to see other publishers supporting the system but I hope the next batch of GG's DCC adventures are following after them shortly.

Harley Stroh
Cold-Hearted Immortal
Posts: 1804
Joined: Wed Sep 15, 2004 4:02 am
Location: On the run.
Contact:

Re: Beyond The Black Gate

Post by Harley Stroh » Fri Sep 07, 2012 10:43 am

We definitely have more adventures on the way! Speaking only to my personal projects, we are waiting on the cover art for one, and I have two more after that in the immediate hopper. Which doesn't even touch on the adventures being written by other folks, or the upcoming Annual.

//H
The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.

goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Re: Beyond The Black Gate

Post by goodmangames » Fri Sep 07, 2012 7:30 pm

As Harley alluded...yes there are more. Many more. :)
Joseph Goodman
Goodman Games
www.goodman-games.com

User avatar
Primus
Wild-Eyed Zealot
Posts: 59
Joined: Sat Jun 30, 2012 8:29 am
Location: Nirvana

Re: Beyond The Black Gate

Post by Primus » Sat Sep 08, 2012 4:57 am

....Sweet!
THE ONE AND THE PRIME....NEVER FORGOTTEN

User avatar
Flexi
Wild-Eyed Zealot
Posts: 96
Joined: Mon Jun 11, 2012 5:59 am
Location: England

Re: Beyond The Black Gate

Post by Flexi » Wed Sep 12, 2012 10:44 pm

Good to hear there are more DCC modules on the way! :)

I like the additional random encounter tables in Beyond the Black Gate. The specific rumour tables for each class at the beginning is beautifully done. I am not sure if I have seen that been done in a module before.

With one of the rewards being a signet ring granting rule of a fiefdom, I wonder if there will be any guidelines released for this in the future? Or will people rely on the domain rules from the BECMI/RC rule-sets?

bholmes4
Mighty-Thewed Reaver
Posts: 379
Joined: Fri Jan 14, 2011 9:53 am

Re: Beyond The Black Gate

Post by bholmes4 » Fri Oct 05, 2012 2:58 pm

How would you guys rate the patron in this module? I won't use the adventure but I would be interested in purchasing just for the patron if it's done well.

User avatar
Flexi
Wild-Eyed Zealot
Posts: 96
Joined: Mon Jun 11, 2012 5:59 am
Location: England

Re: Beyond The Black Gate

Post by Flexi » Thu Oct 11, 2012 3:21 pm

I think it is a very enjoyable adventure and can recommend it on that just by itself.
If you are interested in other material though, The Horned King is an interesting wild and savage patron. Briefly, from lesser to greater results, invoking him can;

Cause paralysing terror into one enemy.
The caster can track creatures, even in the worst of environments.
Find the location and direct route to a target.
Summon six hounds to help the caster.
Strike paralysing terror into all enemies within range.
Summons a ghostly spear for the caster to use. Targets struck by it must save-or-die instantly. Can be only used once.
Summon many hounds to serve the caster. They can track any prey.
Mark a target for the caster, which must save or be carried away by the Horned King and his hounds. One use only.

Patron taint for the Horned King can be:
A compulsion to pursue prey; animal traits like claws, fangs etc; a compulsion to finish off fallen comrades; grisly offerings to the patron with maybe a reward and other results.

There is a new spell, Slaying Strike, in which you dedicate a chosen weapon to the slaying of a specific creature. It starts from additional damage and goes up to large amounts of damage plus effects like stasis, sleep and instant kill.

There is a page of new magic items like The Horned Crown, Spear of Hrotti, Shield of St Aethlstan and the Throwing Axes of Narn.

losloris
Hard-Bitten Adventurer
Posts: 168
Joined: Sun Jan 24, 2016 5:23 am
FLGS: trig

Re: Beyond The Black Gate

Post by losloris » Sun Jun 17, 2018 1:51 pm

On vacation and looking to run Rhiannon (Dr11), Embla (Ftr8) and Dorminder (Clr9) thru this. Not totally thrilled with giving five piece of magic to the party before they ever meet the witches but, will use the rumours section to pepper the witches' banter as they negotiate with the party.

But, here is the thing for today. The description and such of the Horned King, including the picture included, has him to be man size. And, the way I read thru this I have the impression this was a human-ish citadel and the ice giants over took things. My question is, does this size within the citadel matter? I'm thinking the giants would have a tight fit in a human place, and, might want to play it as such. Like, giants responding to an alarm and bashing their heads on the doorways. This could add comic relief while providing a few additional chances for the party to deal with the giants one on three.

Losloris

losloris
Hard-Bitten Adventurer
Posts: 168
Joined: Sun Jan 24, 2016 5:23 am
FLGS: trig

Re: Beyond The Black Gate

Post by losloris » Tue Jun 19, 2018 12:30 am

I am going to have a go at making witches much more like negative spirits of. Druids, with similar spells and such. Rhiannon is now a high level druid and their force, druids, is becoming evident. The witches provided here do not really look to have anything mighty about them, mighty enough to push around a party of decent level players.

This would help explain how the storm was caused that caught the players' ship.

Losloris

losloris
Hard-Bitten Adventurer
Posts: 168
Joined: Sun Jan 24, 2016 5:23 am
FLGS: trig

Re: Beyond The Black Gate

Post by losloris » Wed Jun 20, 2018 12:43 am

I'm finding this module a fascinating example of how the game has changed over the years, undoubtedly to meet the needs of the audience.

Two cases of outright death (drowning, avalanche) are off set by massive player bonuses (five magic items before first encounter, opportunity to permanently add to your characteristics).

I do think the setting and set up are very nice, tho the witches do need to be beefed up to properly challenge a party. And, really dig names like Thrice Tenth Kingdom.

In order to make this an adventure I will alter the always alert, instant attack guards and frogs. In answer to my previous post, the citadel will be made by men for men (not giants) with the down stairs made for,by giants. The giant Thane looks to be an interesting character and I think I have time before play to invest him with a story. The vampiric lizard,giant is a neat twist, too.

This shall be fun as the setting has several choice elements.

Losloris

losloris
Hard-Bitten Adventurer
Posts: 168
Joined: Sun Jan 24, 2016 5:23 am
FLGS: trig

Re: Beyond The Black Gate

Post by losloris » Tue Jul 10, 2018 3:14 am

I try to implicate my players as often as possible. After one of Rhiannon's accolytes (using this word for young, learning Druid) informed her of having heard about a forest of exotic herbs off in the general direction of Gunnard's Head, and after a crew had been assembled and we left Taam's Tower, I had her roll for the weather. It was still not clear how I would embroil the party in the adventure.

As the boat neared land she roll a 2 (quite bad weather) followed by a 1! The storm erupted, lightning flashed and when the party of three adventurers awoke they were alone in a cave, the ship seemingly locked in place just off shore, and, the five accolytes druids and ship's crew of ten gone.

Ultimately, I took advantage of a picture in the module of someone being embalmed: the witches had embalmed the whole crew to leverage against the party heading off against the Horned King. Thankfully, my party does not ask (too often) how things happen. They are happy being quested in this way.

Losloris

losloris
Hard-Bitten Adventurer
Posts: 168
Joined: Sun Jan 24, 2016 5:23 am
FLGS: trig

Re: Beyond The Black Gate

Post by losloris » Thu Jul 26, 2018 3:09 am

Right. Things change; Iceland was more enjoyable leaving little time for play = we changed the circumstances a little to include a totally new player.

The party is inside the Horned King's citadel (he is now called Lester and very happy to be without the crown, clearly indicating a curse of sorts is involved). I thot to ask your opinion. The party includes an 11th and 5th level druids and the dog pack from the ice caverns will spew forth and cause havoc. How would the druids' ability to befriend animals impact on the dogs?

One thing that occurs to me is to have everyone agree the problem really is Baba Tags and her cabal.

Loslosris

Post Reply

Return to “DCC RPG Adventure Modules”